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Color Perception of 3D Objects: Constancy with Respect To Variation of Surface Gloss

机译:3D对象的颜色感知:关于表面光泽度变化的恒定性

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摘要

What determines the color appearance of real objects viewed under natural conditions? The light reflected from different locations on a single object can vary enormously. This variation is enhanced when the material properties of the object are changed from matte to glossy. Yet humans have no trouble assigning a color name to most things. We studied how people perceive the color of spheres in complex scenes. Observers viewed graphics simulations of a three-dimensional scene containing two spheres, test and match. The observer's task was to adjust the match sphere until its color appearance was the same as that of the test sphere. The match sphere was always matte, and observers varied its color by changing the simulated spectral reflectance function. The surface gloss of the test spheres was varied across conditions. The data show that for fixed test sphere body reflectance, color appearance depends on surface gloss. This effect is small, however, compared to the variation that would be expected if observers simply matched the average of the light reflected from the test.
机译:是什么决定了在自然条件下观看的真实物体的颜色外观?从单个物体上的不同位置反射的光可能变化很大。当对象的材料属性从无光泽更改为有光泽时,这种变化会得到增强。但是,人类可以轻松地为大多数事物分配颜色名称。我们研究了人们如何感知复杂场景中球体的颜色。观察者查看了包含两个球体(测试和匹配)的三维场景的图形模拟。观察者的任务是调整匹配球,直到其颜色外观与测试球相同。匹配球始终是无光泽的,观察者通过更改模拟光谱反射率函数来改变其颜色。测试球的表面光泽随条件而变化。数据表明,对于固定的测试球体反射率,颜色外观取决于表面光泽。但是,与观察者简单匹配测试反射光的平均值所期望的变化相比,这种影响很小。

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