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When is spatial filtering enough? Investigation of brightness and lightness perception in stimuli containing a visible illumination component

机译:如果是空间滤波就够了吗?在刺激含有可见照明分量的亮度和亮度感知的调查

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摘要

Brightness (perceived intensity) and lightness (perceived reflectance) matching were investigated in seven well-known visual stimuli that contain a visible shadow or transparent overlay. These stimuli are frequently upheld as evidence that low-level spatial filtering is inadequate to explain brightness/lightness illusions and that additional mid- or high-level mechanisms are required. The argument in favor of rejecting low-level spatial filtering explanations has been founded on the erroneous assumption that equating test patch and near surround luminance is sufficient to control for and rule out this type of mechanism. We tested this idea by comparing the matching behavior of four observers to the predictions of the ODOG multiscale filtering model (). Lightness and brightness matching differed significantly only when test patches appeared in shadow or beneath a transparency. Lightness and brightness matches were both significantly larger under these conditions; however, the lightness matches greatly exceeded the brightness matches. Lightness matches were greater for test patches in shadow or beneath a transparency because lightness matches under these conditions were based on inferential (not sensory-level) judgments where observers attempted to discount the difference in illumination. The ODOG model accounted for approximately 80% of the total variance in the brightness matches (as well as in the lightness matches for targets not in shadow or beneath a transparency), and successfully predicted the relative magnitude of these matches in five of the seven stimulus sets. These results indicate that multiscale spatial filtering provides a unified and parsimonious explanation for brightness perception in these stimuli and imply that higher-level mechanisms are not required to explain them. The model was not as successful for the Argyle and Wall of Blocks illusions in that it incorrectly rank-ordered the relative magnitude of the effects across different versions of the stimuli. It is an important question whether such model failures are due to known but corrigible limitations of the ODOG model or whether they will require other (possibly higher-level) explanations.
机译:在七个众所周知的视觉刺激中研究了含有可见阴影或透明叠加层的七种知名视觉刺激的亮度(感知强度)和亮度(感知的反射率)匹配。这些刺激经常坚持,因为证据表明低级空间滤波不足以解释亮度/亮度幻觉,并且需要额外的中或高级机制。有利于拒绝低级空间过滤说明的论点已经成立于错误的假设,即等于试验贴片和近环亮度足以控制并排除这种类型的机制。我们通过比较四个观察者的匹配行为来测试这个想法,使四个观察者的匹配行为与odog多尺度过滤模型()的预测。只有当测试贴片出现在阴影或透明度下面时,才能显着差异很大。在这些条件下,亮度和亮度匹配均显着更大;然而,亮度匹配大大超过了亮度匹配。在阴影或透明度下面的测试贴片的亮度比赛更大,因为这些条件下的亮度匹配是基于借调(不是感官级)判断,观察者试图折扣照明差异。 odog模型占亮度匹配中总方差的大约80%(以及在阴影或透明度下方的目标的亮度匹配),并成功地预测了七个刺激中的五个匹配中这些比赛的相对幅度套。这些结果表明,多尺度空间过滤提供了对这些刺激中的亮度感知提供了统一和解析的解释,并且暗示不需要更高级别的机制来解释它们。该模型对块幻觉的街道和墙壁不正常成功,因为它不正确地排序不同版本的刺激版本的效果的相对大小。这是一个重要的问题,这些模型失败是由于沟道模型的已知但违规限制还是需要其他(可能更高级别)的解释。

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  • 年(卷),期 -1(60C),-1
  • 年度 -1
  • 页码 40–50
  • 总页数 26
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