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Evolution of Cooperation: Combining Kin Selection and Reciprocal Altruism into Matrix Games with Social Dilemmas

机译:合作的演变:将亲属选择和对立利他主义结合到具有社会困境的矩阵游戏中

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摘要

Darwinian selection should preclude cooperation from evolving; yet cooperation is widespread among organisms. We show how kin selection and reciprocal altruism can promote cooperation in diverse 2×2 matrix games (prisoner’s dilemma, snowdrift, and hawk-dove). We visualize kin selection as non-random interactions with like-strategies interacting more than by chance. Reciprocal altruism emerges from iterated games where players have some likelihood of knowing the identity of other players. This perspective allows us to combine kin selection and reciprocal altruism into a general matrix game model. Both mechanisms operating together should influence the evolution of cooperation. In the absence of kin selection, reciprocal altruism may be an evolutionarily stable strategy but is unable to invade a population of non-co-operators. Similarly, it may take a high degree of relatedness to permit cooperation to supplant non-cooperation. Together, a little bit of reciprocal altruism can, however, greatly reduce the threshold at which kin selection promotes cooperation, and vice-versa. To properly frame applications and tests of cooperation, empiricists should consider kin selection and reciprocal altruism together rather than as alternatives, and they should be applied to a broader class of social dilemmas than just the prisoner’s dilemma.
机译:达尔文的选择应阻止合作的发展;然而,有机体之间的合作十分广泛。我们展示了亲属选择和对立利他主义如何促进各种2×2矩阵游戏(囚徒困境,雪堆和鹰鸽)中的合作。我们将亲属选择可视化为非随机互动,类似策略的互动比偶然性更多。相互的利他主义从迭代游戏中出现,在迭代游戏中,玩家可能会知道其他玩家的身份。这种观点使我们能够将亲属选择和对立利他主义结合到一个通用的矩阵博弈模型中。两种机制共同运作应影响合作的发展。在没有亲属选择的情况下,互惠利他主义可能是一种进化上稳定的策略,但无法入侵非合作者群体。同样,可能需要高度的相关性才能允许合作取代不合作。但是,一点点的互惠利他主义可以大大降低亲属选择促进合作的门槛,反之亦然。为了恰当地构建应用程序和合作测试框架,经验主义者应该将亲属选择和互惠利他主义综合考虑,而不是作为替代选择,并且应将它们应用于更广泛的社会困境中,而不仅仅是囚徒困境。

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