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Changing the game: exploring infants participation in early play routines

机译:改变游戏规则:探索婴儿参与早期游戏的习惯

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摘要

Play has proved to have a central role in children's development, most notably in rule learning (Piaget, ; Sutton-Smith, ) and negotiation of roles and goals (Garvey, ; Bruner et al., ). Yet very little research has been done on early play. The present study focuses on early social games, i.e., vocal-kinetic play routines that mothers use to interact with infants from very early on. We explored 3-month-old infants and their mothers performing a routine game first in the usual way, then in two violated conditions: without gestures and without sound. The aim of the study is to investigate infants' participation and expectations in the game and whether this participation is affected by changes in the multimodal format of the game. Infants' facial expressions, gaze, and body movements were coded to measure levels of engagement and affective state across the three conditions. Results showed a significant decrease in Limbs Movements and expressions of Positive Affect, an increase in Gaze Away and in Stunned Expression when the game structure was violated. These results indicate that the violated game conditions were experienced as less engaging, either because of an unexpected break in the established joint routine, or simply because they were weaker versions of the same game. Overall, our results suggest that structured, multimodal play routines may constitute interactional contexts that only work as integrated units of auditory and motor resources, representing early communicative contexts which prepare the ground for later, more complex multimodal interactions, such as verbal exchanges.
机译:事实证明,游戏在儿童的发展中起着核心作用,特别是在规则学习(Piaget,Sutton-Smith)和角色与目标的谈判中(Garvey,Bruner等人)。然而,关于早期比赛的研究很少。本研究的重点是早期社交游戏,即母亲从很早就开始使用的动听游戏程序。我们研究了3个月大的婴儿及其母亲,他们首先以通常的方式进行常规游戏,然后在两种违规条件下进行表演:没有手势和没有声音。该研究的目的是调查婴儿对游戏的参与和期望,以及这种参与是否受到游戏多式联运形式变化的影响。对婴儿的面部表情,凝视和身体动作进行编码,以测量三种情况下的参与度和情感状态。结果显示,当游戏结构受到破坏时,肢体运动和积极情感的表达显着减少,凝视和震惊表情的表达增加。这些结果表明,由于建立的常规程序意外中断,或者仅仅是因为它们是同一游戏的较弱版本,因此违反游戏条件的参与度较低。总体而言,我们的结果表明,结构化的多模式游戏程序可能会构成仅作为听觉和运动资源的集成单元起作用的交互环境,代表早期的交流环境,为以后进行更复杂的多模式交互(例如口头交流)打下基础。

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