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Emotion categorization of body expressions in narrative scenarios

机译:叙事场景中身体表情的情感分类

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摘要

Humans can recognize emotions expressed through body motion with high accuracy even when the stimuli are impoverished. However, most of the research on body motion has relied on exaggerated displays of emotions. In this paper we present two experiments where we investigated whether emotional body expressions could be recognized when they were recorded during natural narration. Our actors were free to use their entire body, face, and voice to express emotions, but our resulting visual stimuli used only the upper body motion trajectories in the form of animated stick figures. Observers were asked to perform an emotion recognition task on short motion sequences using a large and balanced set of emotions (amusement, joy, pride, relief, surprise, anger, disgust, fear, sadness, shame, and neutral). Even with only upper body motion available, our results show recognition accuracy significantly above chance level and high consistency rates among observers. In our first experiment, that used more classic emotion induction setup, all emotions were well recognized. In the second study that employed narrations, four basic emotion categories (joy, anger, fear, and sadness), three non-basic emotion categories (amusement, pride, and shame) and the “neutral” category were recognized above chance. Interestingly, especially in the second experiment, observers showed a bias toward anger when recognizing the motion sequences for emotions. We discovered that similarities between motion sequences across the emotions along such properties as mean motion speed, number of peaks in the motion trajectory and mean motion span can explain a large percent of the variation in observers' responses. Overall, our results show that upper body motion is informative for emotion recognition in narrative scenarios.
机译:即使刺激不佳,人类也可以高精度地识别通过身体运动表达的情绪。但是,大多数关于身体运动的研究都依赖于夸张的情绪表现。在本文中,我们提供了两个实验,我们调查了在自然叙事中记录情感身体表情时是否可以识别它们。我们的演员可以自由地使用他们的整个身体,面部和声音来表达情感,但是我们产生的视觉刺激仅使用动画人物的上身运动轨迹。观察员被要求使用大量均衡的情绪(娱乐,喜悦,自尊,缓解,惊奇,愤怒,厌恶,恐惧,悲伤,羞耻和中立)对短片序列执行情绪识别任务。即使只有上身运动可用,我们的结果也显示识别精度明显高于机会水平,并且观察者之间的一致性较高。在我们的第一个实验中,该实验使用了更多经典的情绪感应设置,所有情绪都得到了很好的识别。在采用叙述的第二项研究中,偶然地识别出四个基本情感类别(欢乐,愤怒,恐惧和悲伤),三个非基本情感类别(娱乐,骄傲和羞耻)和“中立”类别。有趣的是,尤其是在第二个实验中,观察者在识别情绪的运动序列时表现出对愤怒的偏见。我们发现,沿着平均运动速度,运动轨迹中的峰值数量和平均运动跨度之类的属性,跨情感的运动序列之间的相似性可以解释观察者响应变化的很大一部分。总体而言,我们的结果表明,在叙事场景中,上半身的运动对于情绪识别具有启发性。

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