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A Combined Approach to Cartographic Displacement for Buildings Based on Skeleton and Improved Elastic Beam Algorithm

机译:基于骨架和改进弹性梁算法的建筑物制图位移组合方法

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摘要

Scale reduction from source to target maps inevitably leads to conflicts of map symbols in cartography and geographic information systems (GIS). Displacement is one of the most important map generalization operators and it can be used to resolve the problems that arise from conflict among two or more map objects. In this paper, we propose a combined approach based on constraint Delaunay triangulation (CDT) skeleton and improved elastic beam algorithm for automated building displacement. In this approach, map data sets are first partitioned. Then the displacement operation is conducted in each partition as a cyclic and iterative process of conflict detection and resolution. In the iteration, the skeleton of the gap spaces is extracted using CDT. It then serves as an enhanced data model to detect conflicts and construct the proximity graph. Then, the proximity graph is adjusted using local grouping information. Under the action of forces derived from the detected conflicts, the proximity graph is deformed using the improved elastic beam algorithm. In this way, buildings are displaced to find an optimal compromise between related cartographic constraints. To validate this approach, two topographic map data sets (i.e., urban and suburban areas) were tested. The results were reasonable with respect to each constraint when the density of the map was not extremely high. In summary, the improvements include (1) an automated parameter-setting method for elastic beams, (2) explicit enforcement regarding the positional accuracy constraint, added by introducing drag forces, (3) preservation of local building groups through displacement over an adjusted proximity graph, and (4) an iterative strategy that is more likely to resolve the proximity conflicts than the one used in the existing elastic beam algorithm.
机译:从源地图到目标地图的比例缩小不可避免地导致地图制图和地理信息系统(GIS)中地图符号的冲突。位移是最​​重要的地图泛化运算符之一,可用于解决两个或多个地图对象之间的冲突引起的问题。在本文中,我们提出了一种基于约束Delaunay三角剖分(CDT)骨架和改进的弹性梁算法的自动建筑物位移组合方法。在这种方法中,首先对地图数据集进行分区。然后,在每个分区中执行位移操作,作为冲突检测和解决的循环迭代过程。在迭代中,使用CDT提取间隙空间的骨架。然后,它用作增强的数据模型以检测冲突并构造邻近图。然后,使用局部分组信息来调整邻近图。在源自检测到的冲突的力的作用下,使用改进的弹性束算法使邻近图变形。以此方式,建筑物被移位以在相关制图约束之间找到最佳折衷。为了验证这种方法,测试了两个地形图数据集(即城市和郊区)。当地图的密度不是很高时,对于每个约束而言,结果都是合理的。总而言之,改进之处包括:(1)弹性梁的自动参数设置方法;(2)通过引入拖曳力来明确执行关于位置精度约束的要求;(3)通过在经过调整的邻近范围内位移来保存本地建筑群(4)一种迭代策略,该迭代策略比现有弹性梁算法中使用的迭代策略更有可能解决邻近冲突。

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