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An integrated model of scintillator-reflector properties for advanced simulations of optical transport

机译:闪烁体-反射器特性的集成模型用于光传输的高级仿真

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摘要

Accurately modeling the light transport in scintillation detectors is essential to design new detectors for nuclear medicine or high energy physics. Optical models implemented in software such as Geant4 and GATE suffer from important limitations that we addressed by implementing a new approach in which the crystal reflectance was computed from 3D surface measurements. The reflectance was saved in a look-up-table (LUT) then used in Monte Carlo simulation to determine the fate of optical photons. Our previous work using this approach demonstrated excellent agreement with experimental characterization of crystal light output in a limited configuration, i.e. when using no reflector.As scintillators are generally encapsulated in a reflector, it is essential to include the crystal-reflector interface in the LUT. Here we develop a new LUT computation and apply it to several reflector types. A second LUT that contains transmittance data is also saved to enable modeling of optical crosstalk.LUTs have been computed for rough and polished crystals coupled to a Lambertian (e.g. Teflon tape) or a specular reflector (e.g. ESR) using air or optical grease, and the light output was computed using custom Monte Carlo code. 3 × 3 × 20 mm3 lutetium oxyorthosilicate crystals were prepared using these combinations, and the light output was measured experimentally at different irradiation depths. For all reflector and surface finish combinations, the measured and simulated light output showed very good agreement.The behavior of optical photons at the interface crystal-reflector was studied using these simulations, and results highlighted the large difference in optical properties between rough and polished crystals, and Lambertian and specular reflectors. These simulations also showed how the travel path of individual scintillation photons was affected by the reflector and surface finish.The ultimate goal of this work is to implement this model in Geant4 and GATE, and provide a database of scintillators combined with a variety of reflectors.
机译:对闪烁探测器中的光传输进行准确建模,对于设计用于核医学或高能物理的新型探测器至关重要。在诸如Geant4和GATE之类的软件中实现的光学模型存在重要的局限性,我们通过实施一种新方法解决了这一局限,在该新方法中,通过3D表面测量来计算晶体反射率。反射率保存在查找表(LUT)中,然后用于蒙特卡洛模拟确定光学光子的命运。我们以前使用这种方法的工作表明,在有限的配置中(即不使用反射镜时)与晶体光输出的实验特性具有极好的一致性。由于闪烁体通常封装在反射镜中,因此必须在LUT中包括晶体-反射镜界面。在这里,我们开发了一种新的LUT计算并将其应用于几种反射器类型。还保存了第二个包含透射率数据的LUT,以进行光学串扰建模。已经对使用空气或光学油脂耦合到Lambertian(例如Teflon胶带)或镜面反射镜(例如ESR)的粗糙和抛光晶体计算了LUT,并且使用自定义的蒙特卡洛代码计算光输出。使用这些组合制备3×3×20mm 3 正硅酸lut晶体,并在不同照射深度下通过实验测量光输出。对于所有反射镜和表面光洁度的组合,所测量和模拟的光输出显示出非常好的一致性。使用这些模拟研究了界面晶体-反射镜上的光子的行为,结果突出了粗糙晶体和抛光晶体之间光学特性的巨大差异。 ,以及朗伯和镜面反射镜。这些模拟还显示了单个闪烁光子的传播路径如何受到反射器和表面光洁度的影响。这项工作的最终目标是在Geant4和GATE中实现该模型,并提供一个结合了多种反射器的闪烁器数据库。

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