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Human visual exploration reduces uncertainty about the sensed world

机译:人类的视觉探索减少了感知世界的不确定性

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摘要

In previous papers, we introduced a normative scheme for scene construction and epistemic (visual) searches based upon active inference. This scheme provides a principled account of how people decide where to look, when categorising a visual scene based on its contents. In this paper, we use active inference to explain the visual searches of normal human subjects; enabling us to answer some key questions about visual foraging and salience attribution. First, we asked whether there is any evidence for ‘epistemic foraging’; i.e. exploration that resolves uncertainty about a scene. In brief, we used Bayesian model comparison to compare Markov decision process (MDP) models of scan-paths that did–and did not–contain the epistemic, uncertainty-resolving imperatives for action selection. In the course of this model comparison, we discovered that it was necessary to include non-epistemic (heuristic) policies to explain observed behaviour (e.g., a reading-like strategy that involved scanning from left to right). Despite this use of heuristic policies, model comparison showed that there is substantial evidence for epistemic foraging in the visual exploration of even simple scenes. Second, we compared MDP models that did–and did not–allow for changes in prior expectations over successive blocks of the visual search paradigm. We found that implicit prior beliefs about the speed and accuracy of visual searches changed systematically with experience. Finally, we characterised intersubject variability in terms of subject-specific prior beliefs. Specifically, we used canonical correlation analysis to see if there were any mixtures of prior expectations that could predict between-subject differences in performance; thereby establishing a quantitative link between different behavioural phenotypes and Bayesian belief updating. We demonstrated that better scene categorisation performance is consistently associated with lower reliance on heuristics; i.e., a greater use of a generative model of the scene to direct its exploration.
机译:在先前的论文中,我们介绍了一种基于活动推理的场景构建和认知(视觉)搜索的规范方案。当根据视觉场景的内容对视觉场景进行分类时,该方案提供了人们如何决定在哪里看的原则性说明。在本文中,我们使用主动推理来解释正常人的视觉搜索。使我们能够回答有关视觉觅食和显着性归因的一些关键问题。首先,我们询问是否存在“流行性觅食”的证据;即解决场景不确定性的探索。简而言之,我们使用贝叶斯模型比较来比较扫描路径的马尔可夫决策过程(MDP)模型,该模型确实包含和不包含用于行动选择的认知,不确定性解决的必要条件。在进行模型比较的过程中,我们发现有必要包括非流行性(启发式)策略来解释观察到的行为(例如,类似阅读的策略,涉及从左向右扫描)。尽管使用了启发式策略,但模型比较表明,即使在简单场景的视觉探索中,也有大量证据证明了认知觅食。其次,我们比较了MDP模型,该模型允许-不允许-允许在视觉搜索范例的后续块中更改先前的期望。我们发现,关于视觉搜索速度和准确性的隐含先验信念会随着经验而系统地改变。最后,我们根据受试者特定的先验信念来描述受试者间的变异性。具体来说,我们使用规范的相关性分析来查看是否存在可以预测受试者之间表现差异的先前期望的混合;从而在不同的行为表型和贝叶斯信念更新之间建立定量联系。我们证明了更好的场景分类性能始终与较低的启发式方法相关;即更多地使用场景的生成模型来指导其探索。

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