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A Comparison of Change Blindness in Real-World and On-Screen Viewing of Museum Artefacts

机译:现实和屏幕上观看博物馆文物时的变化盲目性比较

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摘要

Change blindness is a phenomenon of visual perception that occurs when a stimulus undergoes a change without this being noticed by its observer. To date, the effect has been produced by changing images displayed on screen as well as changing people and objects in an individual’s environment. In this experiment, we combine these two approaches to directly compare the levels of change blindness produced in real-world vs. on-screen viewing of museum artefacts. In the real-world viewing condition, one group of participants viewed a series of pairs of similar but slightly different artefacts across eye saccades, while in the on-screen viewing condition, a second group of participants viewed the same artefacts across camera pans on video captured from a head-mounted camera worn by the first set of participants. We present three main findings. First, that change blindness does occur in a museum setting when similar ancient artefacts are viewed briefly one after another in both real-world and on-screen viewing conditions. We discuss this finding in relation to the notion that visual perceptual performance may be enhanced within museums. Second, we found that there was no statistically significant difference between the mean levels of change blindness produced in real-world and on-screen viewing conditions (real-world 42.62%, on-screen 47.35%, X2 = 1.626, p > 0.05 1 d.f.). We discuss possible implications of these results for understanding change blindness, such as the role of binocular vs. monocular vision and that of head and eye movements, as well as reflecting on the evolution of change detection systems, and the impact of the experimental design itself on our results. Third, we combined the data from both viewing conditions to identify groups of artefacts that were independently associated with high and low levels of change blindness, and show that change detection rates were influenced mainly by bottom-up factors, including the visible area and contrast of changes. Finally, we discuss the limitations of this experiment and look to future directions for research into museum perception, change blindness, real-world and on-screen comparisons, and the role of bottom-up and top-down factors in the perception of change.
机译:改变失明是一种视觉感知现象,发生在刺激发生变化而其观察者未注意到的情况下。迄今为止,这种效果是通过更改屏幕上显示的图像以及更改个人环境中的人和物体来产生的。在本实验中,我们结合了这两种方法,直接比较了在现实世界和屏幕上观看博物馆文物时产生的变化盲目程度。在现实世界的观看条件下,一组参与者在眼球扫视上观看了一系列成对的相似但略有不同的伪像,而在屏幕上观看的情况下,第二组参与者在视频中的摄像机镜头上观看了相同的伪像从第一组参与者佩戴的头戴式摄像头捕获。我们提出了三个主要发现。首先,当在现实世界和屏幕上的观看条件下,一个接一个地短暂地浏览相似的古代文物时,变化失明确实发生在博物馆中。我们将在博物馆中增强视觉感知性能这一概念方面讨论这一发现。其次,我们发现,在现实世界和屏幕上观看条件下产生的变更盲目性的平均水平之间没有统计学上的显着差异(现实世界中为42.62%,屏幕上为47.35%,X 2 = 1.626,p> 0.05 1 df)。我们讨论了这些结果对理解变更盲目性的可能含义,例如双目视觉与单眼视觉的作用以及头部和眼睛运动的作用,以及对变更检测系统的演进以及实验设计本身的影响的反思。根据我们的结果。第三,我们结合了两种观察条件下的数据,确定了与高和低水平的变化盲度无关的人工制品组,并显示变化检测率主要受自下而上因素的影响,包括可见区域和对比度。变化。最后,我们讨论了该实验的局限性,并展望了博物馆感知,变化盲目性,现实世界和屏幕上的比较以及自下而上和自上而下因素在变化感知中的研究方向。

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