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Comparing Feedback Types in Multimedia Learning of Speech by Young Children With Common Speech Sound Disorders: Research Protocol for a Pretest Posttest Independent Measures Control Trial

机译:比较具有常见言语障碍的幼儿的多媒体语音学习中的反馈类型:预测试后测独立措施控制试验的研究方案

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摘要

Children with speech sound disorders benefit from feedback about the accuracy of sounds they make. Home practice can reinforce feedback received from speech pathologists. Games in mobile device applications could encourage home practice, but those currently available are of limited value because they are unlikely to elaborate “Correct”/”Incorrect” feedback with information that can assist in improving the accuracy of the sound. This protocol proposes a “Wizard of Oz” experiment that aims to provide evidence for the provision of effective multimedia feedback for speech sound development. Children with two common speech sound disorders will play a game on a mobile device and make speech sounds when prompted by the game. A human “Wizard” will provide feedback on the accuracy of the sound but the children will perceive the feedback as coming from the game. Groups of 30 young children will be randomly allocated to one of five conditions: four types of feedback and a control which does not play the game. The results of this experiment will inform not only speech sound therapy, but also other types of language learning, both in general, and in multimedia applications. This experiment is a cost-effective precursor to the development of a mobile application that employs pedagogically and clinically sound processes for speech development in young children.
机译:患有语音障碍的儿童会从有关其声音准确性的反馈中受益。家庭实践可以加强从言语病理学家那里收到的反馈。移动设备应用程序中的游戏可能会鼓励家庭实践,但目前可用的游戏价值有限,因为它们不太可能用有助于提高声音准确性的信息来详细说明“正确” /“错误”的反馈。该协议提出了“绿野仙踪”实验,旨在为为语音开发提供有效的多媒体反馈提供证据。患有两种常见语音障碍的儿童将在移动设备上玩游戏,并在游戏提示时发出语音。人类的“向导”将提供有关声音准确性的反馈,但是孩子们会认为反馈来自游戏。每组30个幼儿将被随机分配到以下五个条件之一:四种反馈类型和一个不玩游戏的控件。该实验的结果将不仅为语音声音疗法提供信息,而且还将为一般和多媒体应用中的其他类型的语言学习提供信息。此实验是移动应用程序开发的经济有效的先驱,该应用程序采用了教学法和临床上合理的方法进行了幼儿语音的发展。

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