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Upbeat: Augmented Reality-Guided Dancing for Prosthetic Rehabilitation of Upper Limb Amputees

机译:乐观:上肢肢体假肢康复的增强现实指导舞蹈

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摘要

Unsuccessful rehabilitation therapy is a widespread issue amongst modern day amputees. Of the estimated 10 million amputees worldwide, 3 million of whom are upper limb amputees, a large majority are discontent and experience rejection with their current prosthesis during activities of daily living (ADL). Here we introduce Upbeat, an augmented reality (AR) dance game designed to improve rehabilitation therapies in upper limb amputees. In Upbeat, the patient is instructed to follow a virtual dance instructor, performing choreographed dance movements containing hand gestures involved in upper limb rehabilitation therapy. The patient's position is then tracked using a Microsoft Kinect sensor while the hand gestures are analyzed using EMG data collected from a Myo Armband. Additionally, a gamified score is calculated based on how many gestures and movements were correctly performed. Upon completion of the game, a diagnostic summary of the results is shown in the form of a graph summarizing the collected EMG data, as well as with a video displaying an augmented visualization of the patient's upper arm muscle activity during gameplay. By gamifying the rehabilitation process, Upbeat has the potential to improve therapy on upper limb amputees by enabling the start of rehabilitation immediately after trauma, providing personalized feedback which professionals can utilize to accurately assess patient's progress, and increasing patient excitement, therefore increasing patient willingness to complete rehabilitation. This paper is concerned with the description and evaluation of our prototypic implementation of Upbeat that will serve as the basis for conducting clinical studies to evaluate its impact on rehabilitation.
机译:不成功的康复治疗是现代截肢者中普遍存在的问题。在全世界估计的1000万截肢者中,有300万人是上肢截肢者,其中大多数人在日常活动(ADL)期间对自己的假体感到不满和排斥。在这里,我们介绍了Upbeat,这是一种增强现实(AR)舞蹈游戏,旨在改善上肢截肢者的康复治疗。在Upbeat中,指导患者跟随虚拟舞蹈教练,执行舞蹈编排的舞蹈动作,其中包含与上肢康复治疗有关的手势。然后使用Microsoft Kinect传感器跟踪患者的位置,同时使用从Myo Armband收集的EMG数据分析手势。另外,根据正确执行了多少手势和动作来计算游戏化分数。游戏结束后,将以图形的形式总结结果的诊断摘要,该图总结所收集的EMG数据,并通过视频显示游戏过程中患者上臂肌肉活动的增强可视化。通过对康复过程进行游戏化,Upbeat可以通过在创伤后立即开始康复,提供个性化反馈以使专业人员能够准确评估患者的病情并增加患者的兴奋度,从而提高患者的积极性,从而改善上肢截肢者的治疗潜力。完全康复。本文关注于我们对Upbeat的原型实施的描述和评估,该评估将作为进行临床研究以评估其对康复影响的基础。

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