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Sound source localization with varying amount of visual information in virtual reality

机译:虚拟现实中具有可变数量视觉信息的声源定位

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摘要

To achieve accurate spatial auditory perception, subjects typically require personal head-related transfer functions (HRTFs) and the freedom for head movements. Loudspeaker-based virtual sound environments allow for realism without individualized measurements. To study audio-visual perception in realistic environments, the combination of spatially tracked head mounted displays (HMDs), also known as virtual reality glasses, and virtual sound environments may be valuable. However, HMDs were recently shown to affect the subjects’ HRTFs and thus might influence sound localization performance. Furthermore, due to limitations of the reproduction of visual information on the HMD, audio-visual perception might be influenced. Here, a sound localization experiment was conducted both with and without an HMD and with a varying amount of visual information provided to the subjects. Furthermore, interaural time and level difference errors (ITDs and ILDs) as well as spectral perturbations induced by the HMD were analyzed and compared to the perceptual localization data. The results showed a reduction of the localization accuracy when the subjects were wearing an HMD and when they were blindfolded. The HMD-induced error in azimuth localization was found to be larger in the left than in the right hemisphere. When visual information of the limited set of source locations was provided, the localization error induced by the HMD was found to be negligible. Presenting visual information of hand-location and room dimensions showed better sound localization performance compared to the condition with no visual information. The addition of possible source locations further improved the localization accuracy. Also adding pointing feedback in form of a virtual laser pointer improved the accuracy of elevation perception but not of azimuth perception.
机译:为了获得准确的空间听觉感知,受试者通常需要与头部相关的个人传递函数(HRTF)和头部运动的自由度。基于扬声器的虚拟声音环境无需任何单独的测量即可实现逼真的效果。为了研究现实环境中的视听感知,将空间跟踪的头戴式显示器(HMD)(也称为虚拟现实眼镜)与虚拟声音环境的组合可能很有价值。但是,最近发现HMD会影响受试者的HRTF,因此可能会影响声音的定位性能。此外,由于对HMD上视觉信息的再现的限制,可能会影响视听感知。在这里,在有和没有HMD的情况下都进行了声音定位实验,并向对象提供了数量不等的视觉信息。此外,分析了耳间时间和水平差误差(ITD和ILD)以及HMD引起的频谱扰动,并将其与感知定位数据进行了比较。结果显示,当受试者戴着HMD并蒙住眼睛时,定位精度会降低。发现HMD引起的方位角定位误差在左半球比右半球更大。当提供源位置的有限集合的视觉信息时,发现由HMD引起的定位误差可忽略不计。与没有视觉信息的情况相比,呈现手部位置和房间尺寸的视觉信息显示出更好的声音定位性能。可能的源位置的增加进一步提高了定位精度。此外,以虚拟激光指示器的形式添加指向反馈可以提高仰角感知的准确性,但不能改善方位角感知的准确性。

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