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Problem gamblers spend less money when loot boxes are removed from a game: a before and after study of Heroes of the Storm

机译:当从游戏中删除战利品盒时有问题的赌徒花费更少的钱:研究风暴英雄之前和之后

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摘要

Loot boxes are items in video games that may be paid for with real-world money, but which contain randomised contents. There is a reliable correlation between loot box spending and problem gambling severity: the more money gamers spend on loot boxes, the more severe their problem gambling tends to be. However, it is unclear whether this link represents a case in which loot box spending causes problem gambling; a case in which the gambling-like nature of loot boxes cause problem gamblers to spend more money; or whether it simply represents a case in which there is a general dysregulation in in-game spending amongst problem gamblers, nonspecific to loot boxes. The multiplayer video game Heroes of the Storm recently removed loot boxes. In order to better understand links between loot boxes and problem gambling, we conducted an analysis of players of Heroes of the Storm (n = 112) both before and after the removal of loot boxes. There were a complex pattern of results. In general, when loot boxes were removed from Heroes of the Storm, problem gamblers appeared to spend significantly less money in-game in contrast to other groups. These results suggest that the presence of loot boxes in a game may lead to problem gamblers spending more money in-game. It therefore seems possible that links between loot box spending and problem gambling are not due to a general dysregulation in in-game spending amongst problem gamblers, but rather are to do with specific features of loot boxes themselves.
机译:掠夺盒是视频游戏中的物品,可以用现实世界的钱来支付,但其中包含随机内容。战利品盒支出与问题赌博的严重性之间存在可靠的关联:游戏者在战利品盒上花费的金钱越多,他们的问题赌博就越严重。但是,尚不清楚此链接是否代表一种情况,其中战利品箱消费导致赌博问题;战利品盒具有赌博性质的问题,使问题赌徒花更多的钱;或者它是否仅代表问题赌徒中游戏支出普遍存在失调的情况,并非针对掠夺盒。多人视频游戏《风暴英雄》最近删除了战利品盒子。为了更好地了解战利品盒子和问题赌博之间的联系,我们对移除战利品盒子之前和之后的《风暴英雄》(n = 112)玩家进行了分析。结果有复杂的模式。通常,当从风暴英雄中移除战利品盒时,有问题的赌徒与其他群体相比,在游戏中花费的钱似乎少得多。这些结果表明,游戏中战利品箱的存在可能导致问题赌徒在游戏中花费更多的钱。因此,战利品盒支出与问题赌博之间的联系似乎并不是由于问题赌徒之间游戏支出的普遍失调,而是与战利品盒本身的特定特征有关。

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