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Zero-Determinant Strategies in Iterated Public Goods Game

机译:迭代公共物品博弈中的零决定策略

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摘要

Recently, Press and Dyson have proposed a new class of probabilistic and conditional strategies for the two-player iterated Prisoner’s Dilemma, so-called zero-determinant strategies. A player adopting zero-determinant strategies is able to pin the expected payoff of the opponents or to enforce a linear relationship between his own payoff and the opponents’ payoff, in a unilateral way. This paper considers zero-determinant strategies in the iterated public goods game, a representative multi-player game where in each round each player will choose whether or not to put his tokens into a public pot, and the tokens in this pot are multiplied by a factor larger than one and then evenly divided among all players. The analytical and numerical results exhibit a similar yet different scenario to the case of two-player games: (i) with small number of players or a small multiplication factor, a player is able to unilaterally pin the expected total payoff of all other players; (ii) a player is able to set the ratio between his payoff and the total payoff of all other players, but this ratio is limited by an upper bound if the multiplication factor exceeds a threshold that depends on the number of players.
机译:最近,Press和Dyson为两人迭代的囚徒困境提出了一种新的概率和条件策略,即所谓的零决定因素策略。采取零决定因素策略的玩家能够单方面确定对手的预期收益,或在自己的收益和对手的收益之间建立线性关系。本文考虑了迭代公共物品博弈中的零决定策略,这是一个有代表性的多人游戏,其中每个玩家在每个回合中都会选择是否将其代币放入公共彩池,并将该彩池中的代币乘以一个系数大于1,然后在所有参与者之间平均分配。分析和数值结果显示出与两人游戏类似但不同的情况:(i)玩家人数少或乘数较小,一个玩家能够单方面确定所有其他玩家的预期总收益; (ii)一名球员能够设定他的收益与所有其他球员的总收益之间的比率,但是如果乘积因子超过取决于球员人数的阈值,则该比率受到上限的限制。

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