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Structure constrained by metadata in networks of chess players

机译:国际象棋棋手网络中受元数据约束的结构

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摘要

Chess is an emblematic sport that stands out because of its age, popularity and complexity. It has served to study human behavior from the perspective of a wide number of disciplines, from cognitive skills such as memory and learning, to aspects like innovation and decision-making. Given that an extensive documentation of chess games played throughout history is available, it is possible to perform detailed and statistically significant studies about this sport. Here we use one of the most extensive chess databases in the world to construct two networks of chess players. One of the networks includes games that were played over-the-board and the other contains games played on the Internet. We study the main topological characteristics of the networks, such as degree distribution and correlations, transitivity and community structure. We complement the structural analysis by incorporating players’ level of play as node metadata. Although both networks are topologically different, we show that in both cases players gather in communities according to their expertise and that an emergent rich-club structure, composed by the top-rated players, is also present.
机译:国际象棋是一种具有标志性的运动,由于其时代,受欢迎程度和复杂性而脱颖而出。它已从多种学科的角度研究人类行为,从记忆和学习等认知技能到创新和决策等方面。鉴于可以获得有关整个历史的国际象棋游戏的大量文献资料,因此有可能对这项运动进行详细且具有统计意义的研究。在这里,我们使用世界上最广泛的国际象棋数据库之一来构建两个国际象棋玩家网络。其中一个网络包含在网上玩的游戏,另一个网络包含在Internet上玩的游戏。我们研究了网络的主要拓扑特征,例如程度分布和相关性,传递性和社区结构。我们通过将玩家的游戏水平作为节点元数据来补充结构分析。尽管两个网络在拓扑结构上都不同,但我们表明,在这两种情况下,玩家都根据其专业知识聚集在社区中,并且还出现了由顶级玩家组成的新兴富人俱乐部结构。

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