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Contagious yawning in virtual reality is affected by actual but not simulated social presence

机译:虚拟现实中的传染性打呵欠受实际(而非模拟)社交存在的影响

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摘要

Contagious yawning occurs in humans and a few other highly social animals following the detection of yawns in others, yet the factors influencing the propagation of this response remain largely unknown. Stemming from earlier laboratory research, we conducted five experiments to investigate the effects of social presence on contagious yawning in virtual reality (VR). We show that, similar to a traditional laboratory setting, having a researcher present during testing significantly inhibited contagious yawning in VR, even though participants were viewing a virtual environment and unable to see the researcher. Unlike previous research, however, manipulating the social presence in VR (i.e., embedding recording devices and humanoid avatars within the simulation) did not affect contagious yawning. These experiments provide further evidence that social presence is a powerful deterrent of yawning in humans, which warrants further investigation. More generally, these findings also have important applications for the use of VR in psychological research. While participants were quite sensitive to social stimuli presented in VR, as evidenced by contagious yawning, our results suggest a major difference in the influence of social factors within real-world and virtual environments. That is, social cues in actual reality appear to dominate and supersede those in VR.
机译:在检测到其他人的打哈欠之后,人类和其他一些高度社交的动物发生了传染性的打哈欠,但是影响这种反应传播的因素仍然未知。基于早期的实验室研究,我们进行了五个实验,以研究社会存在对虚拟现实(VR)中传染性打哈欠的影响。我们表明,类似于传统的实验室环境,即使参与者正在查看虚拟环境并且无法看到研究人员,在测试过程中让研究人员在场也可以显着抑制VR中的传染性打哈欠。但是,与之前的研究不同,在VR中操纵社交存在(即在模拟中嵌入记录设备和人形化身)不会影响传染性的打哈欠。这些实验提供了进一步的证据,证明社会存在是对人类打哈欠的有力威慑力量,值得进一步研究。更广泛地讲,这些发现对于将VR用于心理研究也具有重要的应用。尽管参与者对VR中呈现的社交刺激非常敏感,如传染性的打哈欠所证明的那样,但我们的结果表明,社交因素在现实世界和虚拟环境中的影响存在重大差异。也就是说,现实中的社交线索似乎主导并取代了VR中的社交线索。

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