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A filtered backprojection MAP algorithm with nonuniform sampling and noise modeling

机译:具有非均匀采样和噪声建模的滤波反投影MAP算法

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摘要

>Purpose: The goal of this paper is to extend our recently developed FBP (filtered backprojection) algorithm, which has the same characteristics of an iterative Landweber algorithm, to an FBP algorithm with the same characteristics of an iterative MAP (maximum a posteriori) algorithm. The newly developed FBP algorithm also works when the angular sampling interval is not uniform. The projection noise variance can be modeled using a view-based weighting scheme.>Methods: The new objective function contains projection noise model dependent weighting factors and image dependent prior (i.e., a Bayesian term). The noise weighting is view-by-view based. For the first time, the FBP algorithm is able to model the projection noise. Based on the formulation of the iterative Landweber MAP algorithm, a frequency-domain window function is derived for each iteration of the Landweber MAP algorithm. As a result, the ramp filter and the windowing function are both modified by the Bayesian component. This new FBP algorithm can be applied to a projection data set that is not uniformly sampled.>Results: Computer simulations show that the new FBP-MAP algorithm with window function index k and the iterative Landweber MAP algorithm with iteration number k give similar reconstructions in terms of resolution and noise texture. An example of transmission x-ray CT shows that the noise modeling method is able to significantly reduce the streaking artifacts associated with low-dose CT.>Conclusions: View-based noise weighting scheme can be introduced to the FBP algorithm as a weighting factor in the window function. The new FBP algorithm is able to provide similar results to the iterative MAP algorithm if the ramp filter is modified with a additive term. Nonuniform sampling and sensitivity can be accommodated by proper backprojection weighting.
机译:>目的:本文的目的是将具有迭代Landweber算法相同特征的最新开发的FBP(滤波反投影)算法扩展到具有迭代MAP相同特征的FBP算法(最大后验)算法。当角度采样间隔不均匀时,新开发的FBP算法也可以使用。可以使用基于视图的加权方案对投影噪声方差建模。>方法:新的目标函数包含投影噪声模型相关的加权因子和图像相关的先验(即贝叶斯项)。噪声加权基于逐个视图。 FBP算法首次能够对投影噪声进行建模。基于迭代的Landweber MAP算法的公式,为Landweber MAP算法的每次迭代推导了频域窗口函数。结果,斜坡滤波器和开窗函数都被贝叶斯分量修改。这种新的FBP算法可以应用于非均匀采样的投影数据集。>结果:计算机仿真显示,新的具有窗口函数索引k的FBP-MAP算法和具有迭代功能的迭代Landweber MAP算法数k在分辨率和噪声纹理方面给出了类似的重构。透射X射线CT的一个例子表明,噪声建模方法能够显着减少与低剂量CT相关的条纹痕迹。>结论:可以将基于视图的噪声加权方案引入FBP。算法作为窗口函数中的加权因子。如果使用附加项修改斜坡滤波器,则新的FBP算法能够提供与迭代MAP算法相似的结果。适当的反投影加权可以适应非均匀采样和灵敏度。

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