首页> 美国卫生研究院文献>Journal of Physical Therapy Science >Effects of interactive games on motor performance in children with spasticcerebral palsy
【2h】

Effects of interactive games on motor performance in children with spasticcerebral palsy

机译:互动游戏对痉挛型儿童运动能力的影响脑瘫

代理获取
本网站仅为用户提供外文OA文献查询和代理获取服务,本网站没有原文。下单后我们将采用程序或人工为您竭诚获取高质量的原文,但由于OA文献来源多样且变更频繁,仍可能出现获取不到、文献不完整或与标题不符等情况,如果获取不到我们将提供退款服务。请知悉。
获取外文期刊封面目录资料

摘要

[Purpose] Motor control and muscle strength impairments are the prime reasons for motor behavior disorders in children with spastic cerebral palsy. These impairments lead to histological changes in muscle growth and the learning of motor skills. Therefore, such children experience reduced muscle force generation and decreased muscle flexibility. We investigated the effect of training with Nintendo Wii Fit games on motor performance in children with spastic cerebral palsy. [Subjects and Methods] Forty children with cerebral palsy spastic diplegia aged 6–10 years diagnosed with level-3 functional capabilities according to the Gross Motor Classification System (GMFCS) were enrolled. Participants were divided randomly into equal groups: group (A) that practiced with the Nintendo Wii Fit game for at least 20 minutes/day for 12 weeks and group (B) that underwent no training (control group). The Movement Assessment Battery for Children-2 (mABC-2) was used to assess motor performance, because it mainly involves motor tasks very similar to those involved in playing Nintendo Wii Fit games, e.g., goal-directed arm movements, balancing, and jumping. [Results] There were significant improvements in the subscales of the motor performance test of those who practiced with the Nintendo Wii, while the control group showed no significant changes. [Conclusion] Using motion interactive games in home rehabilitation is feasible for children with cerebral palsy.
机译:[目的]运动控制和肌肉力量障碍是痉挛性脑瘫患儿运动行为障碍的主要原因。这些损伤导致肌肉生长的组织学改变和运动技能的学习。因此,此类儿童的肌肉力量减少,肌肉柔韧性降低。我们调查了任天堂Wii Fit游戏训练对痉挛性脑瘫患儿运动表现的影响。 [对象和方法]纳入40名6-10岁的脑瘫痉挛性截瘫儿童,这些儿童根据总运动分类系统(GMFCS)被诊断为3级功能。参与者被随机分为相等的组:(A)组与任天堂Wii Fit游戏一起练习,每天至少20分钟/天,持续12周;(B)组未接受任何训练(对照组)。儿童运动评估电池2(mABC-2)用于评估运动表现,因为它主要涉及的运动任务与玩任天堂Wii Fit游戏非常相似,例如目标定向的手臂运动,平衡和跳跃。 [结果]与任天堂Wii一起练习的人的运动能力测试的子量表有了显着改善,而对照组则没有显着变化。 [结论]在脑瘫儿童中使用运动互动游戏进行家庭康复是可行的。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
代理获取

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号