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Effects of virtual reality intervention on upper limb motor function andactivity of daily living in patients with lesions in different regions of thebrain

机译:虚拟现实干预对上肢运动功能的影响不同部位病变患者的日常生活活动脑

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摘要

[Purpose] This study aimed to investigate whether a virtual reality (VR) intervention has an influence in improving the motor function and activities of daily living (ADLs) in patients with lesions in different regions of the brain. [Subjects and Methods] Eleven subjects with hemiplegic stroke were recruited in this study, which was conducted from January to February, 2017. They received a VR intervention once a day for 30 min, 5 times a week for 4 weeks. The Fugl-Meyer Assessment (FMA) and the Korean version of the Modified Barthel Index (K-MBI) were used to assess the post-stroke patients’ motor function and ADLs, respectively. [Results] There were significant differences in pre- and post-test outcomes of the Arm and Coordination and Speed (CS) in the FMA and K-MBI in the middle cerebral artery group (MCAG). Moreover, there were significant differences in all sub-tests of FMA and K-MBI in the Basal ganglia group (BGG). In addition, there were significant differences in the pre-test outcomes of Arm and pre- and post-test outcomes of Hand in the FMA between the two groups. [Conclusion] This study revealed that VR intervention improved the upper limb motor function and ADLs of post-stroke patients, especially those in the BGG.
机译:[目的]本研究旨在调查虚拟现实(VR)干预是否对改善大脑不同区域病变患者的运动功能和日常生活活动(ADL)有影响。 [对象和方法]本研究招募了11名患有偏瘫性中风的受试者,该研究于2017年1月至2月进行。他们每天一次VR干预30分钟,每周5次,共4周。使用Fugl-Meyer评估(FMA)和韩文版的改良Barthel指数(K-MBI)分别评估中风后患者的运动功能和ADL。 [结果]在大脑中动脉组(MCAG)的FMA和K-MBI中,手臂和协调与速度(CS)的测试前和测试后结果存在显着差异。此外,基础神经节组(BGG)的FMA和K-MBI的所有子测试均存在显着差异。此外,两组之间在FMA中Arm的测试前结果与Hand的测试前和测试后结果之间存在显着差异。 [结论]这项研究表明,VR干预可以改善卒中后患者的上肢运动功能和ADL,尤其是BGG患者。

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