【2h】

Dazzle coloration and prey movement

机译:耀眼的色彩和猎物运动

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摘要

Many traits in animals reduce the rate of attack from visually hunting predators, including camouflage, warning signals and mimicry. In addition, some animal markings may reduce the likelihood that an attack ends in successful capture. These might include dazzle markings, high-contrast patterns that make the estimation of speed and trajectory difficult. However, until now, no study has experimentally tested whether some markings may achieve such an effect. We developed a computer ‘game’ where human ‘predators’ have to capture computer-generated prey moving across a background. In two experiments, we find that although uniform camouflaged targets were among the hardest to capture, so were a range of high-contrast conspicuous patterns, such as bands and zigzags. Prey were also more difficult to capture against more heterogeneous than uniform backgrounds, and at faster speeds of movement. As such, we find the first experimental evidence that conspicuous patterns, similar to those found in a wide range of real animals, make the capture of moving prey more challenging. Various anti-predator markings may work prey during motion, and some animals may combine such dazzle patterns with other functions, such as camouflage, thermoregulation, sexual and warning signals.
机译:动物的许多特征都会降低视觉上捕食掠食者的攻击速度,包括伪装,警告信号和模仿。此外,某些动物标记可能会降低攻击成功捕获后结束的可能性。这些可能包括令人眼花marking乱的标记,高对比度的图案,这使得速度和轨迹的估计变得困难。但是,到目前为止,还没有实验通过实验测试某些标记是否可以达到这种效果。我们开发了一种计算机“游戏”,人类的“掠食者”必须捕获在背景中移动的计算机生成的猎物。在两个实验中,我们发现尽管统一的伪装目标最难捕获,但一系列高对比度的明显图案(如条带和锯齿形)也是如此。与统一背景相比,以更快的移动速度捕捉更多样化的猎物也更加困难。因此,我们发现了第一个实验证据,即与在许多真实动物中发现的相似的明显模式使捕获移动猎物更具挑战性。各种反捕食者标记可能会在运动过程中使猎物起作用,并且某些动物可能会将这种炫目的图案与其他功能结合在一起,例如伪装,体温调节,性和警告信号。

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