The aim of this study was to determine how context and on-line sens'/> Variability in the control of head movements in seated humans: a link with whiplash injuries?
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Variability in the control of head movements in seated humans: a link with whiplash injuries?

机译:坐着的人的头部运动控制的变异性:与鞭打伤有关吗?

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摘要

class="enumerated" style="list-style-type:decimal">The aim of this study was to determine how context and on-line sensory information are combined to control posture in seated subjects submitted to high-jerk, passive linear accelerations. Subjects were seated with eyes closed on a servo-controlled linear sled. They were asked to relax and received brief accelerations either sideways or in the fore-aft direction. The stimuli had an abrupt onset, comparable to the jerk experienced during a minor car collision.Rotation and translation of the head and body were measured using an Optotrak system. In some of the subjects, surface electromyographic (EMG) responses of selected neck and/or back muscles were recorded simultaneously. For each subject, responses were highly stereotyped from the first trial, and showed little sign of habituation or sensitisation.Comparable results were obtained with sideways and fore-aft accelerations. During each impulse, the head lagged behind the trunk for several tens of milliseconds. The subjects' head movement responses were distributed as a continuum in between two extreme categories. The ‘stiff’ subjects showed little rotation or translation of the head relative to the trunk for the whole duration of the impulse. In contrast, the ‘floppy’ subjects showed a large roll or pitch of the head relative to the trunk in the direction opposite to the sled movement. This response appeared as an exaggerated ‘inertial’ response to the impulse.Surface EMG recordings showed that most of the stiff subjects were not contracting their superficial neck or back muscles. We think they relied on bilateral contractions of their deep, axial musculature to keep the head-neck ensemble in line with the trunk during the movement.About half of the floppy subjects displayed reflex activation of the neck muscles on the side opposite to the direction of acceleration, which occurred before or during the head movement and tended to exaggerate it. The other floppy subjects seemed to rely on only the passive biomechanical properties of their head-neck ensemble to compensate for the perturbation.In our study, proprioception was the sole source of sensory information as long as the head did not move. We therefore presume that the EMG responses and head movements we observed were mainly triggered by the activation of stretch receptors in the hips, trunk and/or neck.The visualisation of an imaginary reference in space during sideways impulses significantly reduced the head roll exhibited by floppy subjects. This suggests that the adoption by the central nervous system of an extrinsic, ‘allocentric’ frame of reference instead of an intrinsic, ‘egocentric’ one may be instrumental for the selection of the stiff strategy.The response of floppy subjects appeared to be maladaptive and likely to increase the risk of whiplash injury during motor vehicle accidents. Evolution of postural control may not have taken into account the implications of passive, high-acceleration perturbations affecting seated subjects.
机译:class =“ enumerated” style =“ list-style-type:decimal”> <!-list-behavior =枚举前缀-word = mark-type = decimal max-label-size = 0-> 这项研究的目的是确定如何结合上下文和在线感官信息来控制坐姿受高急,被动线性加速度影响的坐姿的姿势。使受试者闭眼坐在伺服控制的线性雪橇上。他们被要求放松并向侧面或前后方向短暂加速。刺激突然发作,与轻微的汽车碰撞中发生的猛跳现象相当。 使用Optotrak系统测量头部和身体的旋转和平移。在某些受试者中,同时记录了选定的颈部和/或背部肌肉的表面肌电图(EMG)反应。对于每个受试者,从第一次试验开始就高度定型,并且几乎没有习惯化或致敏的迹象。 横向和前后加速都获得了可比的结果。在每次冲动期间,头部滞后于躯干后面数十毫秒。受试者的头部运动反应在两个极端类别之间连续分布。在整个冲动期间,“僵硬”受试者的头部相对于躯干几乎没有旋转或平移。相比之下,“松软的”受试者在与雪橇运动相反的方向上,头部相对于躯干的头侧倾或俯仰较大。这种反应表现为对冲动的夸张的“惯性”反应。 表面肌电图记录表明,大多数僵硬的受试者没有收缩其浅表颈部或背部肌肉。我们认为他们在运动过程中依靠深部轴向肌肉的双侧收缩来使头颈合奏与躯干保持一致。 大约一半的软盘受试者在运动中表现出颈部肌肉的反射激活与加速方向相反的一侧,发生在头部运动之前或之中,并趋于夸大。其他懒散的受试者似乎仅依靠其头颈整体的被动生物力学特性来补偿摄动。 在我们的研究中,只要头部能做到,本体感觉就是唯一的感觉信息来源。不动。因此,我们假定我们观察到的EMG反应和头部运动主要是由臀部,躯干和/或颈部的拉伸受体激活引起的。 在侧向冲动期间,虚拟假想参考的可视化效果显着减少了软盘对象的头滚。这表明中枢神经系统采用外在的,“ alocentric”的参考框架,而不是内在的,“ egocentric”的参考框架,可能有助于选择僵化的策略。 懒散的受试者似乎具有不良适应能力,并有可能增加机动车事故中鞭打受伤的风险。姿势控制的演变可能没有考虑到被动,高速扰动影响就座主体的含义。

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