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Reproducibility of computer based neuropsychological testing among Norwegian elite football players

机译:挪威精英足球运动员基于计算机的神经心理学测试的可重复性

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摘要

>Background: Head injuries account for 4–22% of all football injuries. The rate of brain injuries is difficult to assess, due to the problem of defining and grading concussion. Thus computerised testing programs for cognitive function have been developed. >Objective: To assess the reliability of a computerised neuropsychological test battery (CogSport) among Norwegian professional football players. >Methods: Norwegian professional football league players (90.3% participation) performed two consecutive baseline Cogsport tests before the 2004 season. CogSport consists of seven different subtasks: simple reaction time (SRT), choice reaction time (ChRT), congruent reaction time (CgRT), monitoring (MON), one-back (OBK), matching (Match) and learning (Learn). >Results: There was a small but significant improvement from repeated testing for the reaction time measurements of all seven subtasks (SRT: 0.7%, ChRT: 0.4%, CgRT: 1.2%, MON: 1.3%, OBK: 2.7%, Match: 2.0%, Learn: 1.1%). The coefficient of variation (CV) ranged from 1.0% to 2.7%; corresponding intraclass correlation coefficients ranged from 0.45 (0.34 to 0.55) to 0.79 (0.74 to 0.84). The standard deviation data showed higher CVs, ranging from 3.7% (Learn) to 14.2% (SRT). Thus, the variance decreased with increasing complexity of the task. The accuracy data displayed uniformly high CV (10.4–12.2) and corresponding low intraclass correlation coefficient (0.14 (0.01 to 0.26) to 0.31 (0.19 to 0.42)). >Conclusion: The reproducibility for the mean reaction time measures was excellent, but less good for measures of accuracy and consistency. Consecutive testing revealed a slight learning effect from test 1 to test 2, and double baseline testing is recommended to minimise this effect.
机译:>背景:头部受伤占所有足球受伤的4–22%。由于定义和分级脑震荡的问题,很难评估脑损伤的发生率。因此,已经开发出用于认知功能的计算机测试程序。 >目的:评估挪威职业足球运动员使用计算机神经心理测试电池(CogSport)的可靠性。 >方法:挪威职业足球联赛的球员(参与率达90.3%)在2004赛季之前进行了两次连续的基线Cogsport测试。 CogSport包含七个不同的子任务:简单反应时间(SRT),选择反应时间(ChRT),全等反应时间(CgRT),监视(MON),单向(OBK),匹配(Match)和学习(Learn)。 >结果:对所有七个子任务的反应时间测量进行重复测试(SRT:0.7%,ChRT:0.4%,CgRT:1.2%,MON:1.3%,OBK)进行了小幅但显着的改进:2.7%,比赛:2.0%,学习:1.1%)。变异系数(CV)为1.0%至2.7%;相应的组内相关系数范围从0.45(0.34到0.55)到0.79(0.74到0.84)。标准偏差数据显示较高的CV,范围从3.7%(学习)到14.2%(SRT)。因此,随着任务复杂性的增加,方差减小。准确度数据显示均匀的高CV(10.4-12.2)和相应的低组内相关系数(0.14(0.01至0.26)至0.31(0.19至0.42))。 >结论:平均反应时间度量的可重复性极佳,但准确性和一致性的度量却较差。连续测试显示从测试1到测试2有轻微的学习效果,建议使用双基线测试以最小化这种影响。

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