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Assessing randomness and complexity in human motion trajectories through analysis of symbolic sequences

机译:通过分析符号序列评估人体运动轨迹的随机性和复杂性

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摘要

Complexity is a hallmark of intelligent behavior consisting both of regular patterns and random variation. To quantitatively assess the complexity and randomness of human motion, we designed a motor task in which we translated subjects' motion trajectories into strings of symbol sequences. In the first part of the experiment participants were asked to perform self-paced movements to create repetitive patterns, copy pre-specified letter sequences, and generate random movements. To investigate whether the degree of randomness can be manipulated, in the second part of the experiment participants were asked to perform unpredictable movements in the context of a pursuit game, where they received feedback from an online Bayesian predictor guessing their next move. We analyzed symbol sequences representing subjects' motion trajectories with five common complexity measures: predictability, compressibility, approximate entropy, Lempel-Ziv complexity, as well as effective measure complexity. We found that subjects' self-created patterns were the most complex, followed by drawing movements of letters and self-paced random motion. We also found that participants could change the randomness of their behavior depending on context and feedback. Our results suggest that humans can adjust both complexity and regularity in different movement types and contexts and that this can be assessed with information-theoretic measures of the symbolic sequences generated from movement trajectories.
机译:复杂性是智能行为的标志,包括规则模式和随机变化。为了定量评估人类运动的复杂性和随机性,我们设计了一项运动任务,其中将受试者的运动轨迹转换为符号序列的字符串。在实验的第一部分中,要求参与者执行自定进度的动作以创建重复模式,复制预先指定的字母序列并生成随机动作。为了调查是否可以控制随机程度,在实验的第二部分中,要求参与者在追逐游戏的背景下执行不可预测的动作,在该动作中,他们从在线贝叶斯预测器收到反馈,猜测他们的下一步行动。我们分析了代表对象运动轨迹的符号序列,它具有五个常见的复杂性度量:可预测性,可压缩性,近似熵,Lempel-Ziv复杂性以及有效度量的复杂性。我们发现,受试者的自我创造模式最为复杂,其次是绘画字母运动和自定进度的随机运动。我们还发现,参与者可以根据上下文和反馈来改变其行为的随机性。我们的结果表明,人类可以在不同的运动类型和环境中调整复杂性和规律性,并且可以通过信息理论方法对运动轨迹生成的符号序列进行评估。

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