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Assessment of Cognitive and Motor Skills in Parkinsons Disease by a Robotic Object Hitting Game

机译:通过机器人击中游戏评估帕金森氏病的认知和运动技能

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摘要

Parkinson's disease (PD) patients experience various symptoms including extrapyramidal motor disturbances and cognitive impairments, which cause difficulties in daily life. However, PD patients have rarely been studied under realistic task situations that require high-level interaction of cognitive and motor skills. The aim of this study was to investigate the contribution of cognitive and motor factors to the performance of PD patients under high cognitive and kinematic loads. Twenty-six PD patients and 14 control subjects participated in the study. The PD patients performed a task involving hitting targets and avoiding distractors in levodopa On and Off states. A robotic manipulandum device recorded the numbers of target and distractor hits and hand kinematics, including movement area and speed. Performance on standard cognitive batteries and the Movement Disorder Society – Unified Parkinson's Disease Rating Scale motor scores were examined. The results indicated that the PD patients hit significantly fewer targets and more distractors than did the controls (p < 0.05). In PD patients, the average hand speed was slower and the area of hand movement was smaller than those of the control subjects (p < 0.001). Levodopa significantly increased the average hand speed and movement area (p < 0.01), but levodopa had an insignificant effect on the number of correct targets hit and erroneous distractor hits. The scores of cognitive batteries predicted the performance with regard to both targets hit and distractor avoidance. Our results were indicative of a dynamic interaction between cognitive and kinematic skills while the PD patients performed a virtual reality game. Single-dose levodopa enhanced kinematic capacity, and the global intelligence level predicted game performance.
机译:帕金森氏病(PD)患者会经历各种症状,包括锥体外系运动障碍和认知障碍,这些都会在日常生活中造成困难。但是,很少在需要实际认知和运动技能交互作用的实际任务情况下研究PD患者。这项研究的目的是调查认知和运动因素对PD患者在高认知和运动负荷下的表现的贡献。 26名PD患者和14名对照受试者参加了该研究。 PD患者执行的任务包括击中目标并避免左旋多巴处于“开”和“关”状态。机器人manipulandum设备记录了目标和牵开器命中的次数以及手部运动,包括运动区域和速度。检查了标准认知电池和运动障碍协会–帕金森病统一评分量表运动评分的表现。结果表明,与对照组相比,PD患者的命中目标明显更少,干扰因素更多(p <0.05)。在PD患者中,平均手速度较慢,手的活动区域比对照组小(p <0.001)。左旋多巴显着增加了平均手速和运动范围(p <0.01),但左旋多巴对正确击中目标和错误的牵开器击中次数影响不大。认知电池的分数可预测击中目标和避免干扰物的性能。我们的结果表明,PD患者进行虚拟现实游戏时,认知和运动技能之间存在动态互动。单剂量左旋多巴可增强运动能力,全球情报水平可预测游戏性能。

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