本文以谷阳城考古遗址公园为例,将景观体验理论应用于考古遗址公园设计。从个体感知、社会认同和场景塑造三个方面,通过对考古遗址公园的文化发掘和景观设计分析,介绍了遗址公园体验式景观的设计理念和方法。%This paper with Guyangcheng archaeological site park as an example, applied the landscape experience theory to archaeological park design. From the three aspects of individ-ual perception, social identity and images creation, based on the analysis of culture discovery and landscape design of arc-haeological park, the author introduced design concept and method of experiential landscape in Ruins Park.
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