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3D Surface Editing Based on Level-Sets

机译:基于水平集的3D表面编辑

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摘要

A novel method which integrates the topological flexibility of the level-set approach and the simphcity of point-sampled surfaces is proposed. The grid structure resulted from the level-set approach not only offers a wide range of powerful surface editing techniques for the point set surface editing, but also facilitates the topological change with ease. With the aid of point-based resampling,the method updates the surface shape of the point-based geometry quickly without worrying about point connectivity at all. The point set surface can also change its topology properly whenever a collision with other parts of itself is detected. The experiment demonstrates their effectiveness on several scanned objects and scan-converted models. Four examples of surface editing operations: smoothing, tapering, deforming, and Boolean operations, are presented.
机译:提出了一种新的方法,该方法结合了水平集方法的拓扑灵活性和点采样表面的简洁性。水平集方法产生的网格结构不仅为点集表面编辑提供了多种强大的表面编辑技术,而且还轻松地促进了拓扑更改。借助基于点的重采样,该方法可以快速更新基于点的几何图形的表面形状,而无需担心点的连通性。每当检测到点集曲面与自身其他部分的碰撞时,点集曲面也可以适当地更改其拓扑。实验证明了它们在几种扫描对象和扫描转换模型上的有效性。给出了曲面编辑操作的四个示例:平滑,逐渐变细,变形和布尔运算。

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