首页> 中文期刊> 《武汉理工大学学报》 >Real Time Collision Detection Using Depth Texturing Spheres

Real Time Collision Detection Using Depth Texturing Spheres

         

摘要

In this paper,we present a novel collision detection algorithm to real time detect the collisions of objects.We gen- erate sphere textures of objects,and use programmable graphics hardware to mapping texture and check the depth of different ob- jects to detect the collision.We have implemented the algorithm and compared it with CULLIDE.The result shows that our algo- rithm is more effective than CULLIDE and has fixed executive time to suit for real-time applications.

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