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Multi-agent Based Hierarchy Simulation Models of Carrier-based Aircraft Catapult Launch

机译:舰载机弹射器发射的基于多智能体的层次仿真模型

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With the aid of multi-agent based modeling approach to complex systems,the hierarchy simulation models of carrier-based aircraft catapult launch are developed.Ocean,carrier,aircraft,and atmosphere are treated as aggregation agents,the detailed components like catapult,landing gears,and disturbances are considered as meta-agents,which belong to their aggregation agent.Thus,the model with two layers is formed i.e.the aggregation agent layer and the meta-agent layer.The information communication among all agents is described.The meta-agents within one aggregation agent communicate with each other directly by information sharing,but the meta-agents,which belong to different aggregation agents exchange their information through the aggregation layer fast,and then perceive it from the sharing environment,that is the aggregation agent.Thus,not only the hierarchy model is built,but also the environment perceived by each agent is specified.Meanwhile,the problem of balancing the independency of agent and the resource consumption brought by real-time communication within multi-agent system (MAS) is resolved.Each agent involved in carrier-based aircraft catapult launch is depicted,with considering the interaction within disturbed atmospheric environment and multiple motion bodies including carrier,aircraft,and landing gears.The models of reactive agents among them are derived based on tensors,and the perceived messages and inner frameworks of each agent are characterized.Finally,some results of a simulation instance are given.The simulation and modeling of dynamic system based on multi-agent system is of benefit to express physical concepts and logical hierarchy clearly and precisely.The system model can easily draw in kinds of other agents to achieve a precise simulation of more complex system.This modeling technique makes the complex integral dynamic equations of multibodies decompose into parallel operations of single agent,and it is convenient to expand,maintain,and reuse the program codes.
机译:借助基于多主体的复杂系统建模方法,建立了舰载机弹射器发射的层次仿真模型。将海洋,航母,飞机和大气层作为聚集剂,详细的组件包括弹射器,起落架因此,就形成了具有两层的模型,即聚集代理层和元代理层。描述了所有代理之间的信息通信。一个聚合代理中的各个代理之间通过信息共享直接进行通信,但是属于不同聚合代理的元代理则通过聚合层快速交换信息,然后从共享环境即聚合代理感知到这些信息。因此,不仅建立了层次模型,而且指定了每个代理所感知的环境。同时,平衡了代理的独立性问题。并解决了多智能体系统(MAS)中实时通信带来的资源消耗。描述了参与舰载飞机弹射器发射的每个智能体,并考虑了受干扰的大气环境与多个运动体(包括载体)之间的相互作用,基于张量推导了其中的反应主体模型,并描述了每个主体的感知信息和内部框架。最后,给出了仿真实例的一些结果。动态系统的仿真与建模基于多主体系统的模型有助于清晰,准确地表达物理概念和逻辑层次。系统模型可以轻松地引入其他各种主体,从而对更复杂的系统进行精确的仿真。这种建模技术使复杂的积分动力学方程式得以实现。的多主体分解成单个代理的并行操作,便于扩展,维护和重用他编程代码。

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