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Priority-Based Real-Time Stream Coding over Multi-Channel with Packet Erasures

         

摘要

Multi-channel can be used to provide higher transmission ability to the bandwidth-intensive and delay-sensitive real-time streams. However, traditional channel capacity theories and coding schemes are seldom designed for the real-time streams with strict delay constraint, especially in multi-channel context. This paper considers a real-time stream system, where real-time messages with different importance should be transmitted through several packet erasure channels, and be decoded by the receiver within a fixed delay. Based on window erasure channels and i.i.d.(identically and independently distributed) erasure channels, we derive the Multi-channel Real-time Stream Transmission(MRST) capacity models for Symmetric Real-time(SR) streams and Asymmetric Real-time(AR) streams respectively. Moreover, for window erasures, a Maximum Equilibrium Intra-session Code(MEIC) is presented for SR and AR streams, and is shown able to asymptotically achieve the theoretical MRST capacity. For i.i.d. erasures, we propose an Adaptive Maximum Equilibrium Intra-session Code(AMEIC), and then prove AMEIC can closely approach the MRST transmission capacity. Finally, the performances of the proposed codes are verified by simulations.

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