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Perceptual tuning and feedback-related brain activity in gambling tasks.

机译:赌博任务中与知觉调节和反馈相关的大脑活动。

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摘要

A negative voltage deflection in the event-related brain potential is enhanced following error- and loss-related feedback in simple gambling and decision-making tasks. Investigators have assumed that the perceptual properties of the feedback stimuli are unimportant in explaining these effects of feedback. This assumption has been tested in the present study through a series of seven ERP experiments using gambling tasks. In the experiments, participants were asked to make a choice between several gambles and then received feedback indicating whether they won or lost during the trial. The perceptual properties of the feedback were manipulated. Consistent with previous research, neutral and loss feedback elicited a larger FRN than gain feedback, and there was no FRN difference between neutral and loss feedback. However, this FRN reward effect was modulated by the perceptual similarity among the feedback stimuli. When gain and neutral/loss feedback were similar to each other, the enhancement of the FRN following the neutral/loss-related feedback was smaller compared to when the gain and neutral/loss feedback were different from each other. In addition, perceptually salient feedback tended to produce a larger FRN effect than less perceptually salient feedback, and when the reward information was indicated by conjoined features, the FRN reward effect was diminished. Furthermore, the presence of perceptual interference in the feedback stimuli enhanced the FRN-like negativity. Letter strings comprising different letters elicited a larger FRN than those comprising identical letters, even when different letters were mapped to the same reward. This FRN congruency effect could not simply be explained by semantic interference. No FRN congruency effect was found when the reward information was unknown to the participants, suggesting that the perceptual mismatch that induced the FRN congruency effect has to be task-relevant. A perceptual mismatch model is proposed to explain all the experimental results.
机译:在简单的赌博和决策任务中,与错误和损失相关的反馈会增强与事件相关的脑电势中的负电压偏移。研究人员认为,反馈刺激的感知特性在解释反馈的这些影响方面并不重要。通过使用赌博任务进行的七个ERP实验,在本研究中测试了此假设。在实验中,要求参与者在几次赌博之间做出选择,然后收到反馈,表明他们在试验中是赢还是输。反馈的感知属性被操纵。与先前的研究一致,中性和损耗反馈引起的FRN大于增益反馈,并且中性和损耗反馈之间没有FRN差异。但是,这种FRN奖励效应受反馈刺激之间的知觉相似性调节。当增益和中性/损耗反馈彼此相似时,与增益和中性/损耗反馈彼此不同时相比,中性/损耗相关反馈之后的FRN增强较小。此外,在感知上显着的反馈倾向于产生比没有在感知上的显着反馈更大的FRN效果,并且当奖励信息由联合特征指示时,FRN的奖励效果就会减弱。此外,反馈刺激中感知干扰的存在增强了FRN样的消极作用。即使将不同的字母映射到相同的奖励,包含不同字母的字母字符串也会比包含相同字母的字母字符串引起更大的FRN。这种FRN一致性效应不能简单地通过语义干扰来解释。当参与者不知道奖励信息时,未发现FRN一致性效应,这表明导致FRN一致性效应的知觉失配必须与任务相关。提出了一种感知失配模型来解释所有实验结果。

著录项

  • 作者

    Liu, Yanni.;

  • 作者单位

    University of Michigan.;

  • 授予单位 University of Michigan.;
  • 学科 Psychology Psychobiology.;Psychology Cognitive.
  • 学位 Ph.D.
  • 年度 2008
  • 页码 105 p.
  • 总页数 105
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 心理学 ; 心理学 ;
  • 关键词

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