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Implementation of an interactive volume visualization system using commodity hardware.

机译:使用商品硬件实现交互式体积可视化系统。

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摘要

An implementation for a volume data visualization system is provided. User interaction occurs through a markerless planar surface onto which images from a dataset are projected. The surface is moved through an area of 3D space where camera and projector views intersect and have been calibrated to a world coordinate system. A 3D dataset is defined as residing in this space and cross sections of the dataset are projected onto the display surface based on the position of the surface in the dataset area. A robust estimation algorithm provides the location of the surface based on the acquired camera image and expected camera image. This represents an overall real-time image acquisition, processing and update feedback loop. Only commodity hardware is used to implement this system. Using a common digital video camera complicates the important task of image acquisition, delaying the calculation of estimates. A method to overcome crippling slowness due to DV camera acquisition is described.
机译:提供了用于体积数据可视化系统的实现。用户交互通过无标记平面发生,数据集的图像投影到该平面上。该表面移动通过3D空间的区域,在该区域中相机和投影仪的视线相交,并已根据世界坐标系进行了校准。将3D数据集定义为驻留在此空间中,并根据表面在数据集区域中的位置将数据集的横截面投影到显示表面上。鲁棒的估计算法可基于获取的摄像机图像和预期的摄像机图像提供表面的位置。这代表了整体实时图像采集,处理和更新反馈循环。仅使用商用硬件来实现此系统。使用普通的数码摄像机会使图像采集的重要任务变得复杂,从而延迟估计的计算。描述了一种克服由于DV摄像机的采集而造成的严重慢化的方法。

著录项

  • 作者

    Graham, Jason.;

  • 作者单位

    Oklahoma State University.;

  • 授予单位 Oklahoma State University.;
  • 学科 Engineering Electronics and Electrical.
  • 学位 M.E.
  • 年度 2009
  • 页码 65 p.
  • 总页数 65
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 无线电电子学、电信技术;
  • 关键词

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