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Reputation computation in social networks and its applications.

机译:社交网络中的信誉计算及其应用。

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摘要

This thesis focuses on a quantification of reputation and presents models which compute reputation within networked environments. Reputation manifests past behaviors of users and helps others to predict behaviors of users and therefore reduce risks in future interactions. There are two approaches in computing reputation on networks- namely, the macro-level approach and the micro-level approach. A macro-level assumes that there exists a computing entity outside of a given network who can observe the entire network including degree distributions and relationships among nodes. In a micro-level approach, the entity is one of the nodes in a network and therefore can only observe the information local to itself, such as its own neighbors behaviors. In particular, we study reputation computation algorithms in online distributed environments such as social networks and develop reputation computation algorithms to address limitations of existing models. We analyze and discuss some properties of reputation values of a large number of agents including power-law distribution and their diffusion property. Computing reputation of another within a network requires knowledge of degrees of its neighbors. We develop an algorithm for estimating degrees of each neighbor. The algorithm considers observations associated with neighbors as a Bernoulli trial and repeatedly estimate degrees of neighbors as a new observation occurs. We experimentally show that the algorithm can compute the degrees of neighbors more accurately than a simple counting of observations. Finally, we design a bayesian reputation game where reputation is used as payoffs. The game theoretic view of reputation computation reflects another level of reality in which all agents are rational in sharing reputation information of others. An interesting behavior of agents within such a game theoretic environment is that cooperation- i.e., sharing true reputation information- emerges without an explicit punishment mechanism nor a direct reward mechanisms.
机译:本文着重于声誉的量化,并提出了在网络环境中计算声誉的模型。声誉表明用户过去的行为,并帮助其他人预测用户的行为,从而降低未来交互的风险。在网络上计算信誉的方法有两种,即宏级别方法和微级别方法。宏级别假设在给定网络外部存在一个计算实体,该计算实体可以观察整个网络,包括度分布和节点之间的关系。在微观级别的方法中,实体是网络中的节点之一,因此只能观察自身的本地信息,例如其自身的邻居行为。特别是,我们在社交网络等在线分布式环境中研究信誉计算算法,并开发信誉计算算法来解决现有模型的局限性。我们分析和讨论了大量代理的信誉值的一些属性,包括幂律分布及其扩散属性。计算网络中另一个人的信誉需要了解其邻居的程度。我们开发了一种算法,用于估计每个邻居的程度。该算法将与邻居相关联的观察视为伯努利试验,并在发生新观察时反复估计邻居的程度。我们通过实验证明,该算法比对观察值的简单计数更准确地计算出邻居的度数。最后,我们设计了一个贝叶斯声誉游戏,其中声誉被用作回报。信誉计算的博弈论观点反映了另一种现实水平,即所有代理在共享他人信誉信息时都是理性的。在这种博弈理论环境中,代理人的一种有趣行为是,无需明确的惩罚机制或直接的奖励机制就可以开展合作,即共享真实的声誉信息。

著录项

  • 作者

    Lee, JooYoung.;

  • 作者单位

    Syracuse University.;

  • 授予单位 Syracuse University.;
  • 学科 Computer science.;Electrical engineering.;Computer engineering.
  • 学位 Ph.D.
  • 年度 2014
  • 页码 122 p.
  • 总页数 122
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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