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Techniques for video surveillance: Automatic video editing and target tracking.

机译:视频监视技术:自动视频编辑和目标跟踪。

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摘要

Typical video surveillance control rooms include a collection of monitors connected to a large camera network, with many fewer operators than monitors. The cameras are usually cycled through the monitors, with provisions for manual override to display a camera of interest. In addition, cameras are often provided with pan, tilt and zoom capabilities to capture objects of interest. In this dissertation, we develop novel ways to control the limited resources by focusing them into acquiring and visualizing the critical information contained in the surveyed scenes.;First, we consider the problem of cropping surveillance videos. This process chooses a trajectory that a small sub-window can take through the video, selecting the most important parts of the video for display on a smaller monitor area. We model the information content of the video simply, by whether the image changes at each pixel. Then we show that we can find the globally optimal trajectory for a cropping window by using a shortest path algorithm. In practice, we can speed up this process without affecting the results, by stitching together trajectories computed over short intervals. This also reduces system latency. We then show that we can use a second shortest path formulation to find good cuts from one trajectory to another, improving coverage of interesting events in the video. We describe additional techniques to improve the quality and efficiency of the algorithm, and show results on surveillance videos.;Second, we turn our attention to the problem of tracking multiple agents moving amongst obstacles, using multiple cameras. Given an environment with obstacles, and many people moving through it, we construct a separate narrow field of view video for as many people as possible, by stitching together video segments from multiple cameras over time. We employ a novel approach to assign cameras to people as a function of time, with camera switches when needed. The problem is modeled as a bipartite graph and the solution corresponds to a maximum matching. As people move, the solution is efficiently updated by computing an augmenting path rather than by solving for a new matching. This reduces computation time by an order of magnitude. In addition, solving for the shortest augmenting path minimizes the number of camera switches at each update. When not all people can be covered by the available cameras, we cluster as many people as possible into small groups, then assign cameras to groups using a minimum cost matching algorithm. We test our method using numerous runs from different simulators.;Third, we relax the restriction of using fixed cameras in tracking agents. In particular, we study the problem of maintaining a good view of an agent moving amongst obstacles by a moving camera, possibly fixed to a pursuing robot. This is known as a two-player pursuit evasion game. Using a mesh discretization of the environment, we develop an algorithm that determines, given initial positions of both pursuer and evader, if the evader can take any moving strategy to go out of sight of the pursuer, and thus win the game. If it is decided that there is no winning strategy for the evader, we also compute a pursuer's trajectory that keeps the evader within sight, for every trajectory that the evader can take. We study the effect of varying the mesh size on both the efficiency and accuracy of our algorithm.;Finally, we show some earlier work that has been done in the domain of anomaly detection. Based on modeling co-occurrence statistics of moving objects in time and space, experiments are described on synthetic data, in which time intervals and locations of unusual activity are identified.;
机译:典型的视频监控控制室包括一组连接到大型摄像机网络的监视器,操作员的数量要少于监视器。摄像机通常通过监视器循环显示,并提供手动操作以显示感兴趣的摄像机。另外,照相机通常具有摇摄,倾斜和缩放功能以捕获感兴趣的对象。本文通过对有限资源的获取和可视化,提出了新颖的方法来控制有限的资源。首先,我们考虑了裁剪监控视频的问题。此过程选择了一个小的子窗口可以通过视频的轨迹,选择了视频中最重要的部分以显示在较小的监视器区域上。我们通过图像是否在每个像素处发生变化来简单地对视频的信息内容进行建模。然后我们表明,我们可以使用最短路径算法找到裁剪窗口的全局最优轨迹。在实践中,我们可以通过将在短时间间隔内计算出的轨迹拼接在一起,来加快此过程而不影响结果。这也减少了系统延迟。然后,我们表明可以使用第二条最短路径公式来找到从一条轨迹到另一条轨迹的良好切入点,从而改善视频中有趣事件的覆盖范围。我们描述了提高算法质量和效率的其他技术,并在监视视频上显示了结果。其次,我们将注意力转向了使用多个摄像机跟踪在障碍物之间移动的多个代理的问题。在存在障碍物的环境中,并且有许多人在其中穿行,我们通过将多个摄像机随时间变化的视频片段拼接在一起,为尽可能多的人构造了一个单独的狭窄视场视频。我们采用一种新颖的方法根据时间将摄像机分配给人们,并在需要时切换摄像机。该问题被建模为二部图,并且解决方案对应于最大匹配。随着人们的移动,解决方案可以通过计算扩展路径而不是通过求解新的匹配项来有效地进行更新。这样可以将计算时间减少一个数量级。此外,解决最短的增广路径可以最大程度地减少每次更新时的相机开关数量。当可用相机无法覆盖所有人时,我们将尽可能多的人聚集到一个小组中,然后使用最小成本匹配算法将相机分配给各组。我们使用来自不同模拟器的大量运行来测试我们的方法。第三,我们放宽了在跟踪代理中使用固定摄像机的限制。尤其是,我们研究了通过移动相机(可能固定在追踪机器人上)保持代理在障碍物之间移动的良好视野的问题。这被称为两人追逃游戏。使用环境的网格离散化,我们开发了一种算法,该算法在给定了追踪者和躲避者的初始位置的情况下,确定躲避者是否可以采取任何移动策略使追踪者看不见,从而赢得比赛。如果确定没有针对逃避者的制胜策略,我们还将计算追随者的轨迹,以使逃避者可以采取的每条轨迹都在视线范围内。我们研究了改变网格尺寸对算法效率和准确性的影响。最后,我们展示了在异常检测领域已经完成的一些早期工作。基于对运动对象在时间和空间上的同现统计进行建模,对合成数据进行了实验,其中识别了异常活动的时间间隔和位置。

著录项

  • 作者

    El-Alfy, Hazem Mohamed.;

  • 作者单位

    University of Maryland, College Park.;

  • 授予单位 University of Maryland, College Park.;
  • 学科 Computer Science.
  • 学位 Ph.D.
  • 年度 2009
  • 页码 130 p.
  • 总页数 130
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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