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Informing Intentional Use of Prototyping in Engineering Design: Context-Specific Novice Approaches and Stakeholder Feedback

机译:在工程设计中通知原型的有意使用:特定于上下文的新手方法和涉众反馈

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摘要

Prototypes are essential tools that can be used strategically throughout the design process to increase the likelihood that a product achieves stakeholder needs. Prototyping allows physical or visual form to be given to an idea, and research has shown that prototypes have the potential to support communication and improve product requirements elicitation and design input by enabling stakeholders and designers to engage around a "shared space" -- the prototype.;Despite the numerous benefits of using prototypes throughout a design process, novice designers often limit their use of prototypes to test and verify a chosen concept during the later phases of their processes. Limited studies to date have investigated novice uses of prototypes during the front-end phases of design and the effects of context, stakeholder type, and prototype type on stakeholder feedback. This research leverages approaches from multiple disciplines to characterize 1) novice designers' uses of prototypes and 2) the effects of various factors on stakeholder design input during engagement with prototypes.;We conducted interviews with engineering design students in different contexts to investigate their use of prototypes. We also developed a prototyping best practice framework to evaluate the intentionality in novice designers' use of prototypes during design. To deepen our understanding of how prototype type can influence stakeholder feedback, we presented various prototypes of a medical device concept to diverse stakeholders, including medical doctors, medical students and nurses and asked questions to elicit feedback on the design.;Research findings indicated that novice designers lacked intentionality when using prototypes. Their prototyping behaviors often occurred unintentionally to satisfy course requirements or as a response to failure or setbacks. Novice designers from different contexts favored different prototype types, and all participants underutilized prototypes, particularly during the front-end phases of design and when engaging with stakeholders. Our results further showed that nuances like prototype type, stakeholder group, and question type influenced the quality of stakeholder feedback.;Since variation in prototype type, stakeholder group, and question type had a significant effect on the quality of stakeholder feedback, and since most novice designers did not use prototypes intentionally, our findings point to missed opportunities that likely impact several areas: what novice designers learn about using prototypes, the prototyping practices with which they begin professional practice, and ultimately the human-centered design solutions they create.;This research leveraged, and has implications for, engineering design, design education, industrial design, design science, and design research methods. We expect that some of our findings, specifically that 1) novice designers lacked intentionality and underutilized prototypes, and 2) the types of prototypes, stakeholders, and questions influenced stakeholder feedback, are transferable to, and can have a broader impact on, other contexts in which prototypes are used. The fact that novice designers lacked intentionality in prototype use suggests that repeated and reflective practice is needed and informs pedagogical and industrial approaches throughout the engineering education and practice spectrum. We recommend that educators encourage a broader, more frequent use of prototypes during engineering design processes. By doing so, novice designers can develop the knowledge structures necessary to use prototypes intentionally, and intentionally with stakeholders, during design.
机译:原型是必不可少的工具,可以在整个设计过程中有策略地使用原型,以增加产品满足利益相关者需求的可能性。原型设计允许将物理或视觉形式赋予一个想法,并且研究表明,原型可以通过使利益相关者和设计师参与“共享空间”(原型)来支持交流并改善产品需求的启发和设计输入。尽管在整个设计过程中使用原型有许多好处,但是新手设计师经常在过程的后期阶段限制使用原型来测试和验证选定的概念。迄今为止,有限的研究已经调查了原型设计初期阶段的新手使用情况以及上下文,利益相关者类型和原型类型对利益相关者反馈的影响。这项研究利用了来自多个学科的方法来表征1)新手设计师对原型的使用以及2)在接触原型期间各种因素对利益相关方设计投入的影响。;我们在不同背景下对工程设计专业的学生进行了访谈,以调查他们对原型的使用。原型。我们还开发了原型最佳实践框架,以评估新手设计师在设计过程中使用原型的意图。为了加深我们对原型类型如何影响利益相关者反馈的理解,我们向包括医学博士,医学生和护士在内的不同利益相关者展示了医疗设备概念的各种原型,并提出了问题以征询设计反馈。研究结果表明,新手设计师在使用原型时缺乏意向性。他们的原型设计行为经常是无意发生,以满足课程要求或作为对失败或挫折的回应。来自不同背景的新手设计师倾向于使用不同的原型类型,并且所有参与者都未充分利用原型,尤其是在设计的前端阶段以及与利益相关者的互动中。我们的结果进一步表明,原型类型,利益相关者群体和问题类型等细微差别会影响利益相关者反馈的质量;由于原型类型,利益相关者群体和问题类型的变化对利益相关者反馈的质量有重大影响,并且自从新手设计师没有故意使用原型,我们的发现指向可能影响多个领域的错失机会:新手设计师从使用原型中学到的知识,开始专业实践的原型实践以及最终创建的以人为本的设计解决方案。这项研究利用了工程设计,设计教育,工业设计,设计科学和设计研究方法,并对其产生了影响。我们希望我们的一些发现,特别是1)新手设计师缺乏意向并且未充分利用原型,以及2)原型的类型,利益相关者和影响利益相关者反馈的问题,可以转移到其他环境中并对其产生更广泛的影响在其中使用了原型。新手设计师在原型使用中缺乏意向性这一事实表明,需要重复和反思性的实践,并在整个工程教育和实践范围内为教学和工业方法提供信息。我们建议教育工作者在工程设计过程中鼓励更广泛,更频繁地使用原型。这样,新手设计师可以在设计过程中开发有意使用原型以及与涉众有意使用原型所需的知识结构。

著录项

  • 作者

    Deininger, Michael.;

  • 作者单位

    University of Michigan.;

  • 授予单位 University of Michigan.;
  • 学科 Design.
  • 学位 Ph.D.
  • 年度 2018
  • 页码 212 p.
  • 总页数 212
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

  • 入库时间 2022-08-17 11:53:03

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