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Designing systems to leverage social media content for engagement with positive interventions.

机译:设计系统以利用社交媒体内容进行积极干预。

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摘要

Happiness is the ultimate goal for individuals worldwide, yet mood disorders affect more people than ever and many are unhappy. To support people in achieving happiness, the subfield of positive psychology was formed around the development of positive interventions, or activities that encourage people to reflect on positive aspects of their lives. These interventions are effective, but a key challenge for them in real-world practice is promoting access to and sustained engagement with intervention activities so they can benefit those in need.;Positive psychologists suggest that interactive technologies can address these challenges, yet technology design is not within their realm of expertise. However areas of Human-Computer Interaction (HCI) specifically study ways that technologies support people in reflecting on their lives and changing their behaviors. This dissertation brings together these lines of research, suggesting and evaluating ways that technologies can be used to improve engagement with positive interventions. A key insight drawn from HCI research is the use of social media content as a record of people's experiences, which can then be used as inspiration in positive intervention activities, injecting variety into otherwise redundant exercises.;We first present a pilot intervention to better understand questions around the design of such technologies. We then present the design and preliminary evaluation of Positivity, an intervention technology that leverages social media content and persuasive strategies to support completion of intervention activities. We do not find that Positivity is effective in increasing happiness, but through mixed-methods analysis we find partial success with respect to our design goals and specific system features.;Our work contributes to positive psychology by presenting the design and evaluation of an intervention technology that leverages HCI research, suggesting features to support engagement and highlighting challenges in evaluating real-world intervention technologies. We also contribute to the small body of work studying persuasive technology interventions to support psychological, instead of physical, well-being. Finally, we heed critiques of personal informatics as focusing too heavily on data capture and show that by defining the purpose of reflection and selecting data that facilitates this purpose, personal informatics systems can effectively use data archives for reflection.
机译:幸福是全世界个人的最终目标,但是情绪障碍比以往任何时候都影响更多的人,许多人对此感到不高兴。为了支持人们获得幸福,积极心理学的子领域围绕积极干预措施或鼓励人们反思自己生活中积极方面的活动的形成而形成。这些干预是有效的,但在现实世界中,对他们的主要挑战是促进人们获得干预活动并使其持续参与其中,从而使有需要的人受益。不在他们的专业领域内。但是,人机交互(HCI)领域专门研究了技术支持人们反思生活并改变其行为的方式。本文汇集了这些研究领域,提出并评估了可以使用技术来改善积极干预措施参与度的方式。从HCI研究中得出的关键见解是使用社交媒体内容记录人们的经历,然后可以将其用作积极干预活动的灵感,将多样性注入其他多余的练习中。有关此类技术设计的问题。然后,我们介绍Positivity的设计和初步评估,Positivity是一种利用社交媒体内容和说服性策略来支持干预活动完成的干预技术。我们发现积极性并不能有效地增加幸福感,但是通过混合方法分析,我们发现我们的设计目标和特定系统功能方面取得了部分成功。;我们的工作通过介绍干预技术的设计和评估,为积极心理学做出了贡献利用HCI研究,提出支持参与的功能,并突出评估实际干预技术的挑战。我们还致力于研究有说服力的技术干预措施,以支持心理(而不是身体)幸福感的小型工作。最后,我们注意到对个人信息学的批评过于集中于数据捕获,并表明通过定义反思的目的并选择有助于实现此目的的数据,个人信息学系统可以有效地利用数据档案库进行反思。

著录项

  • 作者

    Sosik, Victoria Leslie.;

  • 作者单位

    Cornell University.;

  • 授予单位 Cornell University.;
  • 学科 Information science.;Clinical psychology.;Communication.;Web studies.
  • 学位 Ph.D.
  • 年度 2015
  • 页码 267 p.
  • 总页数 267
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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