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Factors affecting human force perception and performance in haptic-enabled virtual environments.

机译:在启用触觉的虚拟环境中影响人类力量感知和性能的因素。

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摘要

Haptic technology enables computer users to touch and/or manipulate virtual objects in virtual environments (VEs). Similar to other human-in-the-loop applications, haptic applications require interactions between humans and computers. Thus, human-factors studies are required to recognize the limitations and capabilities of the user. This thesis establishes human-factors criteria to improve various haptic applications such as perception-based haptic compression techniques and haptic-enabled computer-aided design (CAD).;In traditional CAD systems, users usually design virtual prototypes using a mouse via their vision system only, and it is difficult to design curved surfaces due to the number, shape, and position of the curves. Adding haptics to CAD systems enables users to explore and manipulate virtual objects using the sense of touch. In addition, human performance is important in CAD environments. To maintain the accuracy, active haptic manipulation of the user response can be incorporated in CAD applications. This thesis investigates the effect of forces on the accuracy of movement in VEs. The results indicate that factors such as the base force intensity and force increment/decrement can be incorporated in the control of users' movements in VEs. In other words, we can pull/push the users' hands by increasing/decreasing the force without the users being aware of it.;Today, data compression plays a significant role in the transmission of haptic information since the efficient use of the available bandwidth is a concern. Most lossy haptic compression techniques rely on the limitations of human force perception, and this is used in the design of perception-based haptic compression techniques. Researchers have studied force perception when a user is in static interaction with a stationary object. This thesis focuses on cases where the human user and the object are in relative motion. The limitations of force perception are quantified using psychophysical methods, and the effects of several factors, including user hand velocity and sensory adaptation, are investigated. The results indicate that fewer haptic details need to be calculated or transmitted when the user's hand is in motion.
机译:触觉技术使计算机用户可以在虚拟环境(VE)中触摸和/或操纵虚拟对象。类似于其他人在循环中的应用程序,触觉应用程序需要人与计算机之间的交互。因此,需要进行人为因素研究来认识用户的局限性和能力。本文建立了人为因素标准,以改善各种触觉应用,例如基于感知的触觉压缩技术和支持触觉的计算机辅助设计(CAD)。在传统的CAD系统中,用户通常通过视觉系统使用鼠标设计虚拟原型。仅曲线,由于曲线的数量,形状和位置,很难设计曲面。向CAD系统添加触觉功能,使用户可以使用触觉来探索和操纵虚拟对象。另外,在CAD环境中,人的性能很重要。为了保持准确性,可以在CAD应用程序中加入对用户响应的主动触觉操纵。本文研究了力对VE运动精度的影响。结果表明,诸如基本力强度和力增量/减量之类的因素可以被纳入对VE中用户运动的控制中。换句话说,我们可以通过增加/减小力度来拉/推用户的手,而无需用户意识到它。如今,由于有效利用可用带宽,数据压缩在触觉信息的传输中起着重要作用。是一个问题。大多数有损触觉压缩技术都依赖于人类力量感知的局限性,并且这种技术已用于基于感知的触觉压缩技术的设计中。研究人员研究了当用户与静止物体进行静态交互时的力觉。本文主要研究人类用户和物体相对运动的情况。力感知的局限性使用心理物理方法进行了量化,并且研究了包括用户手速和感觉适应性在内的几个因素的影响。结果表明,当用户的手运动时,需要计算或传输的触觉细节更少。

著录项

  • 作者

    Zadeh, Mehrdad Hosseini.;

  • 作者单位

    University of Waterloo (Canada).;

  • 授予单位 University of Waterloo (Canada).;
  • 学科 Computer engineering.
  • 学位 Ph.D.
  • 年度 2009
  • 页码 140 p.
  • 总页数 140
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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