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Computations and image processing techniques using polarization-encoded optical shadow-casting.

机译:使用偏振编码光学阴影投射的计算和图像处理技术。

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摘要

In the optical shadow casting (OSC) system digital computing is done by decoding projected shadows of coded inputs. In this system, the inputs were encoded using opaque and transparent cells. Accordingly, the original OSC system was limited to simple logical operations and half addition only. The scope of the OSC scheme has been greatly increased by the introduction of polarized codes for encoding inputs, source and decoding masks. It was realized that the polarization-encoded optical shadow-casting (POSC) will overcome the limitations of the OSC system in terms of lack of hardware flexibility. Further no systematic design rules were present to justify the superiority of the POSC scheme over the OSC scheme and its versatility in terms of designing any arbitrary arithmetic/logic unit.;A formal POSC design algorithm is developed which is very systematic and general as it may be easily utilized to determine the pixel encoding, source configuration and output decoding mask for any binary combinational unit. The POSC system is based on the laws of overlap, analogous to what is known as Boolean algebra in digital system design.;The algorithm has been deterministically employed to design a binary adder, a binary subtracter, a trinary half adder, a trinary full adder, a highly efficient adder based on truth table partitioning, programmable logic array, multiplier, carry free adder, and J-K flip-flop.;The image processing capability of the POSC system was explored next by designing a serial and parallel gray level image adder, an edge detector, and a median filter. In each of the designs, encodings for the inputs as well as the characteristics of the source and decoding mask are identified.;Before processing the data in the POSC system, they must be encoded. Some real time and nonreal time encoding schemes are identified. One dimensional coherent encoding, two dimensional incoherent, birefringent encoding, liquid crystal, polarization-encoded spatial light modulators are discussed as possible candidates for this purpose. A novel shadow displacement technique is proposed.
机译:在光学阴影投射(OSC)系统中,通过对编码输入的投影阴影进行解码来完成数字计算。在此系统中,使用不透明和透明单元对输入进行编码。因此,原始的OSC系统仅限于简单的逻辑运算和一半的加法运算。通过引入用于编码输入,源和解码掩码的极化代码,OSC方案的范围已大大增加。已经认识到,就缺乏硬件灵活性而言,偏振编码光影投射(POSC)将克服OSC系统的限制。此外,在设计任何算术/逻辑单元方面,目前还没有系统的设计规则来证明POSC方案优于OSC方案及其多功能性。;开发了一种正式的POSC设计算法,该算法非常系统化和通用可以很容易地利用它来确定任何二进制组合单元的像素编码,源配置和输出解码掩码。 POSC系统基于重叠定律,类似于数字系统设计中所谓的布尔代数;该算法已确定性地用于设计二进制加法器,二进制减法器,三进制半加法器,三进制全加法器,它是基于真值表划分,可编程逻辑阵列,乘法器,无载加法器和JK触发器的高效加法器。接下来,通过设计串行和并行灰度图像加法器,探索了POSC系统的图像处理能力,边缘检测器和中值滤波器。在每个设计中,都标识输入的编码以及源和解码掩码的特性。在POSC系统中处理数据之前,必须对它们进行编码。确定了一些实时和非实时编码方案。一维相干编码,二维不相干,双折射编码,液晶,偏振编码的空间光调制器被讨论为用于此目的的可能候选者。提出了一种新颖的阴影位移技术。

著录项

  • 作者

    Awwal, Abdul Ahad Sami.;

  • 作者单位

    University of Dayton.;

  • 授予单位 University of Dayton.;
  • 学科 Electrical engineering.
  • 学位 Ph.D.
  • 年度 1989
  • 页码 234 p.
  • 总页数 234
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 人类学;
  • 关键词

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