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Classification of textures using noncausal hidden Markov models.

机译:使用非因果隐马尔可夫模型对纹理进行分类。

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Texture classification is a two step process. The first consists of generating a model of each texture type using any of a number of texture modeling techniques. The second step consists of classifying a given texture into a category by comparing it against the training models and choosing the category or model which is closest in some sense to the texture being classified. This dissertation is concerned with the use of noncausal hidden Markov models (HMMs) for texture classification. Hidden Markov models have been successfully used in speech processing and have recently been used in image processing applications. The HMM assumes that an image can be modeled by a statistical process whose states are not directly observable and that each state has a statistical distribution of an observable quantity such as reflectance (gray level).; HMMs may be causal or noncausal. For example, causality may be the assumption that the state of each pixel is dependent on the state of neighbors above and to the left of it. In noncausal models the state of each pixel may be dependent on its neighbors in all directions. In this dissertation textures are modeled principally by noncausal HMMs. New algorithms are developed to learn the parameters of the HMM of a texture and to classify it into one of several learned categories. Learning and classification algorithms were developed for four and eight neighbor noncausal models and a three neighbor causal model. In addition, both absolute and ranked gray levels are used as observations.; The effectiveness of these algorithms in texture classification has been determined by use of many classification experiments involving both synthetically generated and natural textures. The classification accuracies obtained using the noncausal models are compared to those obtained using the three neighbor causal model. As a control, the results are also compared to results obtained on the same textures with an autocorrelation based texture classification algorithm. Finally, some additional results are shown where state determination is based on texture orientation rather than gray level but with absolute gray levels used as observations.
机译:纹理分类是一个两步过程。第一个步骤包括使用多种纹理建模技术中的任何一种生成每种纹理类型的模型。第二步包括通过将给定纹理与训练模型进行比较,将给定纹理分类为类别,然后选择在某种意义上最接近要分类纹理的类别或模型。本文涉及非因果隐马尔可夫模型(HMM)在纹理分类中的应用。隐藏的马尔可夫模型已经成功地用于语音处理中,并且最近已经在图像处理应用中使用。 HMM假定可以通过状态不能直接观察到的统计过程对图像进行建模,并且每个状态都具有可观察量(例如反射率(灰度级))的统计分布。 HMM可能是因果关系或非因果关系。例如,因果关系可以是每个像素的状态取决于其上方和左侧的邻居状态的假设。在非因果模型中,每个像素的状态可能在所有方向上都取决于其相邻像素。本文主要通过非因果HMM对纹理进行建模。开发了新的算法来学习纹理的HMM的参数并将其分类为若干学习类别之一。针对四个和八个邻居非因果模型和三个邻居因果模型开发了学习和分类算法。另外,绝对灰度和等级灰度都用作观察值。这些算法在纹理分类中的有效性已通过使用许多涉及合成生成的纹理和自然纹理的分类实验来确定。将使用非因果模型获得的分类精度与使用三个邻居因果模型获得的分类精度进行比较。作为对照,还将结果与使用基于自相关的纹理分类算法在相同纹理上获得的结果进行比较。最后,显示了一些其他结果,其中状态确定基于纹理方向而不是灰度,但将绝对灰度用作观察值。

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