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Solid and surface reconstruction from random, scattered three-dimensional data.

机译:根据随机的,分散的三维数据重建实体和曲面。

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The reconstruction of solids from random, ungridded coordinate data in three dimensions is studied. The data may be acquired using a computer vision system, tomography or a coordinate measuring probe. Several solids can be constructed from any given set of non-convex data. The problem of identifying the best polyhedral solid for engineering applications from a given set of data is studied, and algorithms for the construction of this solid are developed.; The three-dimensional Delaunay triangulation of the point set is first constructed. Two different approaches to the construction of polyhedral solids from the Delaunay triangulation are studied. In the first method, the final polyhedral model is obtained by the successive removal of individual Delaunay tetrahedra till the surface of the model passes through all the data points. Two algorithms for reconstruction using this approach are developed--one using the surface area of the individual tetrahedra as the criterion for removal, and the other using the solid angles of the tetrahedra.; The second approach pioneers the use of techniques from graph theory and morphology to construct closed and open surfaces passing through the data set. The concepts of {dollar}alpha{dollar}-complexes, Gabriel complexes and relative neighborhood complexes in three dimensions are developed, and surface-based reconstruction algorithms using these complexes are described. Surface-based schemes are found to be more flexible since they can be used for the reconstruction of open surfaces as well as closed surfaces, and can reconstruct objects with holes and cavities as well. The reconstruction scheme based on the Gabriel complex is found to be the one most suitable for the test data. The use of three-dimensional Gabriel graphs and relative neighborhood graphs for characterizing tetrahedral meshes and for clustering algorithms in three dimensions is also explored.
机译:研究了从三维三维随机无坐标数据重建实体的方法。可以使用计算机视觉系统,断层摄影术或坐标测量探针来获取数据。可以从任何给定的非凸数据集构造多个实体。研究了从给定的数据集中确定最佳的多面体实体以用于工程应用的问题,并开发了用于构造该实体的算法。首先构建点集的三维Delaunay三角剖分。研究了从Delaunay三角剖分构造多面体的两种不同方法。在第一种方法中,最终的多面体模型是通过依次去除各个Delaunay四面体直到模型的表面通过所有数据点而获得的。开发了两种使用这种方法进行重建的算法-一种使用单个四面体的表面积作为去除标准,另一种使用四面体的立体角。第二种方法率先使用图论和形态学技术来构建通过数据集的封闭和开放曲面。开发了三维的{alpha} alpha {dollar}复合物,Gabriel复合物和相对邻域复合物的概念,并描述了使用这些复合物的基于表面的重建算法。发现基于表面的方案更灵活,因为它们可用于重建开放表面和封闭表面,并且还可以重建具有孔和腔的对象。发现基于加百利复合体的重构方案是最适合测试数据的一种。还探索了使用三维Gabriel图和相对邻域图来表征四面体网格和三维三维聚类算法。

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