首页> 外文学位 >Realistic human figure synthesis and animation for VR applications.
【24h】

Realistic human figure synthesis and animation for VR applications.

机译:用于VR应用程序的逼真的人物合成和动画。

获取原文
获取原文并翻译 | 示例

摘要

Human figure animation is a widely researched area with many applications. This thesis addresses issues specific to the synthesis, animation and environmental interaction of human figures in complex virtual worlds. The techniques developed are aimed at applications such as virtual space teleconferencing, where realistic real-time animation of the human figures is desired. Visual realism of the characters dominates over the physical accuracy of the generated motion.; A layered representation of the human figure is adopted. Physical modeling and animation techniques, though effective, are too complex to achieve real time results. Implicit functions show promise in elegantly handling many issues involved in articulated figure animation that can be cumbersome for existing B-rep (boundary representation) based techniques. Real-time animation requirements, however, currently make the use of polygon-based models imperative. Approaches to improving the display efficiency of implicit functions are therefore discussed. Further, general implicit shape definitions for objects modeled using B-reps are provided. This allows an integration of B-rep and implicit function based techniques. To facilitate efficient environmental interaction, an existing collision detection and deformation model is extended and combined with constraint satisfaction for deformable objects. A realistic human figure model, allowing the application of implicit function and B-rep based animation techniques, is proposed. The implicit function muscle model and skeletal posture control a polygon based skin structure. Implicit functions detect and handle collisions in the environment homogeneously and efficiently. Precise collision contact surfaces are generated and physical characteristics of muscles in systems employing force feedback are simulated. Clothes are modeled as textures mapped on a geometric skin. Characteristic wrinkled textures for garments are synthesized and wrinkle formation is carried out by texture morphing and wireframe displacement controlled by the posture of the animated human. The effectiveness of the developed concepts and proposed models are illustrated by their implementation within a virtual space teleconferencing system.; This thesis contributes to object modeling and animation by successfully marrying implicit function and B-rep based methodologies. The human figure models developed are elegant, efficient and showcase this hybrid approach. These solutions can be easily applied to existing real-time human figure animation applications where visual realism is more important than an anatomically and physically precise model.
机译:人物动画是一个有着广泛应用的广泛研究领域。本文致力于解决复杂虚拟世界中人物的合成,动画和环境互动方面的特定问题。开发的技术针对诸如虚拟空间电话会议之类的应用,在这些应用中需要逼真的人物实时动画。角色的视觉真实感主导着所产生动作的物理准确性。采用人物的分层表示。物理建模和动画技术虽然有效,但过于复杂以至于无法获得实时结果。隐式函数在优雅处理关节动画中涉及的许多问题方面显示出了希望,这些问题对于现有的基于B-rep(边界表示)的技术可能很麻烦。但是,实时动画要求目前必须使用基于多边形的模型。因此讨论了提高隐式函数的显示效率的方法。此外,提供了使用B-reps建模的对象的通用隐式形状定义。这允许将B-rep和基于隐式函数的技术集成在一起。为了促进有效的环境交互,扩展了现有的碰撞检测和变形模型,并将其与可变形对象的约束满足结合起来。提出了一种现实的人体模型,允许应用隐式函数和基于B-rep的动画技术。隐函数肌肉模型和骨骼姿势控制基于多边形的皮肤结构。隐式功能可以均匀有效地检测和处理环境中的碰撞。生成精确的碰撞接触表面,并模拟了采用力反馈的系统中肌肉的物理特性。衣服被建模为映射到几何皮肤上的纹理。合成了服装的特征性皱纹纹理,并通过纹理变形和动画人物的姿势控制的线框位移来实现皱纹的形成。开发的概念和建议的模型的有效性通过在虚拟空间电话会议系统中的实现来说明。本文通过成功地将隐式函数与基于B-rep的方法结合起来,为对象建模和动画做出了贡献。开发的人物模型优雅,高效,并展示了这种混合方法。这些解决方案可以轻松应用于现有的实时人体动画应用程序,在这些应用程序中,视觉逼真度比解剖和物理上精确的模型更为重要。

著录项

  • 作者

    Singh, Karansher.;

  • 作者单位

    The Ohio State University.;

  • 授予单位 The Ohio State University.;
  • 学科 Computer Science.
  • 学位 Ph.D.
  • 年度 1995
  • 页码 189 p.
  • 总页数 189
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 自动化技术、计算机技术;
  • 关键词

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号