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General broadcasting algorithms in one-port wormhole routed hypercubes.

机译:单端口虫洞路由超立方体中的常规广播算法。

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Wormhole routing has been accepted as an efficient switching mechanism in point-to-point interconnection networks. Here the network resource, i.e. node buffers and communication channels, are effectively utilized to deliver message across the network.; We consider the problem of broadcasting a message in the hypercue equipped with the wormhole switching mechanism. The model is a generalization of an earlier work and considers a broadcast path-length of {dollar}m (1leq mleq n{dollar}) in the n-cube with a single-port communication capability. In this thesis, the scheme of e-cube and a Gray code path routing and intermediate reception capability have been adopted in order to solve the problem of broadcasting in one-port wormhole routed hypercubes. Two methods have been suggested; one is based on utilizing the Gray codes (Gray code path-based routing), while the other is based on the recursive partitioning of the cube (cube-based routing). The number of routing steps in both methods are compared to those in the previous results, as well as to the lower bounds derived based on the path-length m assumption. A cube-based and a path-based algorithm give {dollar}T(R)+(ksb{lcub}c{rcub}+1)T(m){dollar} and {dollar}ksb{lcub}G{rcub} +T(m){dollar} routing steps, respectively. By comparison with routing steps of both algorithms, the performance of the path-based algorithm shows better than that of the cube-based.; The results of this work are significant and can be used for immediate implementation in contemporary machines most of which are equipped with wormhole routing and serial communication capability.
机译:虫孔路由已被接受为点对点互连网络中的一种有效交换机制。这里,网络资源,即节点缓冲器和通信信道,被有效地用来在网络上传递消息。我们考虑在配备了虫洞切换机制的超线索中广播消息的问题。该模型是对早期工作的概括,并考虑了具有单端口通信功能的n多维数据集中的广播路径长度{m} m(1leq mleq n {dollar})。为了解决单口虫洞路由超立方体中的广播问题,本文采用了电子立方体方案和格雷码路径路由和中间接收能力。已经提出了两种方法。一种基于格雷码(基于格雷码路径的路由),而另一种基于多维数据集的递归分区(基于多维数据集的路由)。将两种方法中的路由步骤数与之前的结果进行比较,并与基于路径长度m假设得出的下限进行比较。基于立方体和基于路径的算法给出{dol} T(R)+(ksb {lcub} c {rcub} +1)T(m){dollar}和{dollar} ksb {lcub} G {rcub} + T(m){dollar}布线步骤。通过与两种算法的路由步骤进行比较,基于路径的算法的性能要优于基于立方体的算法。这项工作的结果很重要,可以立即用于大多数装有虫孔路由和串行通信功能的现代机器中。

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