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Curve and surface framing for scientific visualization and domain dependent navigation.

机译:曲线和曲面取景用于科学的可视化和依赖域的导航。

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摘要

Curves and surfaces are two of the most fundamental types of objects in computer graphics. Most existing systems use only the 3D positions of the curves and surfaces, and the 3D normal directions of the surfaces, in the visualization process. In this dissertation, we attach moving coordinate frames to curves and surfaces, and explore several applications of these frames in computer graphics and scientific visualization.;Curves in space are difficult to perceive and analyze, especially when they are densely clustered, as is typical in computational fluid dynamics and volume deformation applications. Coordinate frames are useful for exposing the similarities and differences between curves. They are also useful for constructing ribbons, tubes and smooth camera orientations along curves.;In many 3D systems, users interactively move the camera around the objects with a mouse or other device. But all the camera control is done independently of the properties of the objects being viewed, as if the user is flying freely in space. This type of domain-independent navigation is frequently inappropriate in visualization applications and is sometimes quite difficult for the user to control. Another productive approach is to look at domain-specific constraints and thus to create a new class of navigation strategies. Based on attached frames on surfaces, we can constrain the camera gaze direction to be always parallel (or at a fixed angle) to the surface normal. Then users will get a feeling of driving on the object instead of flying through the space. The user's mental model of the environment being visualized can be greatly enhanced by the use of these constraints in the interactive interface.;Many of our research ideas have been implemented in Mesh View, an interactive system for viewing and manipulating geometric objects. It contains a general purpose C++ library for nD geometry and supports a winged-edge based data structure. Dozens of examples of scientifically interesting surfaces have been constructed and included with the system.
机译:曲线和曲面是计算机图形学中两种最基本的对象类型。在可视化过程中,大多数现有系统仅使用曲线和曲面的3D位置以及曲面的3D法线方向。在本文中,我们将移动坐标系附加到曲线和曲面上,并探讨了这些坐标系在计算机图形学和科学可视化中的几种应用。;空间中的曲线难以感知和分析,尤其是当它们密集地聚集时,这是典型的。计算流体动力学和体积变形应用。坐标框架对于揭示曲线之间的异同很有用。它们对于沿曲线构造色带,管和平滑的相机方向也很有用。在许多3D系统中,用户使用鼠标或其他设备以交互方式将相机围绕对象移动。但是,所有摄像头控制都是独立于被查看对象的属性完成的,就好像用户在太空中自由飞行一样。这种类型的与域无关的导航在可视化应用程序中通常是不合适的,并且有时用户很难控制。另一种有效的方法是查看特定于域的约束,从而创建一类新的导航策略。基于曲面上的附加框架,我们可以将相机的凝视方向约束为始终平行于曲面法线(或以固定角度)。然后,用户会感觉到在物体上行驶而不是在太空中飞行。通过在交互界面中使用这些约束,可以大大增强用户可视化环境的心理模型。;我们的许多研究思想已经在网格视图中实现,该视图是用于查看和操作几何对象的交互式系统。它包含用于nD几何的通用C ++库,并支持基于翼状边缘的数据结构。该系统构建并包含了数十个具有科学意义的表面示例。

著录项

  • 作者

    Ma, Hui.;

  • 作者单位

    Indiana University.;

  • 授予单位 Indiana University.;
  • 学科 Computer Science.
  • 学位 Ph.D.
  • 年度 1996
  • 页码 129 p.
  • 总页数 129
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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