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Studies of gaze and head control in human subjects in response to illusory stimuli.

机译:研究人类对虚幻刺激的注视和头部控制。

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摘要

Under natural conditions, we are able to track with our eyes an object moving through the environment and can accurately perceive its direction of motion. This research addresses the issue: how accurate are eye movements and the perception of target motion when the trajectory of the moving target contains an illusory component?;Using a variant of the Duncker Illusion in which a vertically moving target appeared to move diagonally, we studied saccadic and smooth tracking in both head-fixed and head-free conditions. We found that while smooth pursuit gaze tracking of a sinusoidal target was predominantly vertical, predictive saccades to a repetitively stepping target were oblique, with horizontal components in the direction of the illusion. Furthermore, head tracking responses for both sinusoidal and stepping targets were always in the direction of the illusion. Unlike the erroneous oblique saccades that were followed by a corrective horizontal saccade, no such correction occurred for the head movements. Thus, perceived rather than real retinal information is used in the programming of predictive saccades and head movements.;We next studied saccades to the remembered locations of targets that were briefly flashed during tracking of an illusory target trajectory. These saccades were grossly inaccurate in the horizontal plane, the plane in which the illusory motion occurred. The greatest errors occurred in the initial saccade, and were followed by corrective saccades even in the absence of additional visual feedback. A secondary finding was that the brain compensated for eye movement during the memory period, i.e., used "spatial" not "retinal error," producing accurate vertical components.;By controlling for both eye position at the time of the target flash and total illusory motion during the memory period, we demonstrated that errors are introduced at both the time of the target flash and the time of saccade generation. Furthermore, it is perceived eye movement and not efference copy that is used to compensate for eye movements during the memory period.;In a final experiment we artificially increased the time of visual processing by delaying by several hundred milliseconds the visual consequences of any eye movements. This procedure, which caused a discrepancy between the expected and actual visual input, induced ocular oscillations that were correlated with the length of the added delay.
机译:在自然条件下,我们可以用眼睛跟踪在环境中移动的物体,并可以准确地感知其运动方向。这项研究解决了以下问题:当移动目标的轨迹包含虚幻分量时,眼动和目标运动的感知有多准确?;使用Duncker幻觉的一种变体,其中垂直移动的目标似乎对角移动,我们研究了在头戴和无头情况下都可以进行顺畅的跟踪。我们发现,虽然对正弦目标的平稳跟踪追踪注视主要是垂直的,但对重复步进目标的预测扫视是倾斜的,水平分量在错觉的方向上。此外,正弦和步进目标的头部跟踪响应始终在幻觉的方向上。与错误的斜扫视之后是校正的水平扫视不同,头部运动没有发生这种校正。因此,在预测性扫视和头部运动的编程中会使用感知到的而不是真实的视网膜信息。我们接下来研究了扫视到目标的记忆位置,这些位置在跟踪虚幻的目标轨迹时短暂地闪过。这些扫视在水平平面(发生幻觉运动的平面)中非常不准确。最大的错误发生在最初的扫视中,即使没有附加的视觉反馈,其后都是校正性的扫视。第二个发现是大脑在记忆期间补偿了眼睛的运动,即使用了“空间”而不是“视网膜误差”,从而产生了准确的垂直分量。通过控制目标闪光时的眼睛位置和总的虚幻感在记忆期内的运动,我们证明了在目标闪光和扫视产生时都引入了错误。此外,它是感知的眼动,而不是差动复制,用于补偿记忆周期中的眼动。;在最终实验中,我们通过将任何眼动的视觉后果延迟了几百毫秒来人为地增加了视觉处理时间。 。该过程导致了预期的视觉输入与实际的视觉输入之间的差异,导致了与增加的延迟时间长短相关的眼动。

著录项

  • 作者

    Zivotofsky, Ari Zvi.;

  • 作者单位

    Case Western Reserve University.;

  • 授予单位 Case Western Reserve University.;
  • 学科 Biomedical engineering.;Neurosciences.;Psychobiology.;Cognitive psychology.
  • 学位 Ph.D.
  • 年度 1996
  • 页码 388 p.
  • 总页数 388
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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