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A musically motivated approach to spatial audio for large venues.

机译:在大型场所使用具有音乐动机的空间音频方法。

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摘要

Spatial audio refers to those aspects of sound reproduction associated with the perceived direction and expanse of sound images. The vast majority of research on spatial audio considers a single listener, ideally positioned in the listening area among the speakers. From that position, spatial effects can be quite convincing. However, this approach cannot be extended to large or public spaces, or to non-centered listeners. Many existing solutions are limited to cinematic special effects or have extensive hardware requirements.;This dissertation presents a new approach to large-venue spatialization, particularly appropriate for musical and creative artistic works. Digital signal processing (DSP) is used to explicitly control the region of focus in the listening area, and hence which audience members are receiving spatial cues. By moving the target area over time, the entire audience can receive maximally effective spatial audio at some point. Target location processing is guided by consideration of the entire soundfield. The emphasis is not on absolute localization accuracy but on potential aesthetic uses. The system is not limited to localization cues; decorrelation effects are treated with equal attention.;A spherical head model is used, both for synthetic directional cues and for predicting the physical acoustic response. Targeting of listener locations is performed using several methods, including crosstalk cancellation. This work also makes the novel assertion that overhead loudspeakers create an optimal soundfield, both by maximizing the target area and by minimizing undesirable properties elsewhere. Evidence is provided to quantify and support this claim.;A historical review of prior approaches to spatial audio in large venues is given first. The relevant literature on spatial hearing perception is then summarized, with emphasis on large-space loudspeaker reproduction. Next, the signal processing techniques used for implementation are discussed. Evaluation is done primarily through simulations of soundfields using recorded Head-Related Transfer Functions (HRTFs). In addition, listening demonstrations were conducted to confirm the correct operation of the system.
机译:空间音频是指与声音图像的感知方向和范围相关联的声音再现的那些方面。关于空间音频的绝大多数研究都将单个听众视为一个听众,理想情况下,它们位于讲话者之间的听觉区域中。从这个位置来看,空间效应会令人信服。但是,这种方法不能扩展到大型空间或公共空间,也不能扩展到非中心听众。现有的许多解决方案仅限于电影特效或具有广泛的硬件要求。本论文提出了一种新的大场地空间化方法,特别适用于音乐和创意艺术作品。数字信号处理(DSP)用于显式控制收听区域的焦点区域,从而控制听众正在接收空间提示。通过随时间移动目标区域,整个听众可以在某个时刻获得最大程度的有效空间音频。目标位置处理是通过考虑整个声场来指导的。重点不是绝对定位精度,而是潜在的美学用途。该系统不仅限于本地化提示;去相关效果受到同等关注。;球形头模型用于合成方向提示和预测物理声响应。使用多种方法(包括串扰消除)来确定侦听器位置。这项工作还提出了一种新颖的主张,即通过最大化目标区域和最小化其他地方的不良特性,高架扬声器可产生最佳声场。提供证据以量化和支持该主张。首先,​​对大型场所中的空间音频的现有方法进行历史回顾。然后总结了有关空间听觉感知的相关文献,重点是大空间扬声器的再现。接下来,讨论用于实现的信号处理技术。评估主要通过使用记录的与头部相关的传递函数(HRTF)对声场进行仿真来完成。此外,还进行了听觉演示,以确认系统的正确运行。

著录项

  • 作者

    Etlinger, David.;

  • 作者单位

    Northwestern University.;

  • 授予单位 Northwestern University.;
  • 学科 Music.
  • 学位 Ph.D.
  • 年度 2009
  • 页码 204 p.
  • 总页数 204
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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