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Visualization of buried objects in three-dimensional acoustic data acquired by a buried object scanning sonar.

机译:通过掩埋物体扫描声纳获取的三维声学数据中的掩埋物体的可视化。

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摘要

The common approach for finding objects buried under the seabed is to use a single channel chirp reflection profiler. Reflection profiles lack information on target location, geometry and size. This thesis investigates methods for visualizing buried objects in noisy 3D acoustic data acquired by a small aperture scanning sonar. Various surface and volume rendering methods are tested with synthetic datasets containing fluid loaded spheres and with experimental data acquired with a 4-by-8 planar hydrophone array towed over buried objects with various aspects and size. The Maximum Intensity Projection is the best of the tested methods for real-time visualization of the data where a global overview of the targets is needed. A surface rendering technique such as the Marching Cubes is useful for offline measurement of the geometry and size of buried objects selected by the operator.
机译:查找埋在海底下的物体的常用方法是使用单通道channel反射轮廓仪。反射轮廓缺少有关目标位置,几何形状和大小的信息。本文研究了可视化小孔径扫描声纳采集到的嘈杂3D声波数据中掩埋物体的方法。使用包含流体负载球体的合成数据集以及通过拖曳覆盖各个方面和大小的掩埋物体的4×8平面水听器阵列获得的实验数据,测试了各种表面和体积渲染方法。最大强度投影是需要实时全局可视化数据的最佳测试方法,需要对目标进行全局概述。诸如行进立方体的表面渲染技术可用于离线测量操作员选择的埋藏对象的几何形状和大小。

著录项

  • 作者

    Tellier, Arnaud Marc.;

  • 作者单位

    Florida Atlantic University.;

  • 授予单位 Florida Atlantic University.;
  • 学科 Engineering Marine and Ocean.;Computer Science.
  • 学位 M.S.
  • 年度 1999
  • 页码 185 p.
  • 总页数 185
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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