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Building a scalable high-resolution display wall.

机译:建造可缩放的高分辨率显示墙。

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摘要

The past three decades have seen dramatic improvements made in computer and networking technologies. But display resolution, an important aspect of modern information systems, has lagged behind. Previous efforts in scaling up display resolution have relied on special-purpose hardware for building both the physical displays and the computer systems that drive the displays. The prohibitively high cost of these efforts limited the scalability of the systems as well as their market adoption. This dissertation describes a Display Wall architecture that uses projector tiling and PC clustering to achieve scalable resolution and at the same time render 2D and 3D graphics scenes as fast as or even faster than a fast PC graphics system with a traditional display. Unlike previous approaches that relied on custom-made hardware, this architecture results in low cost per pixel by simply leveraging commodity components such as projection devices, personal computers, graphics accelerators, and off-the-shelf system-area networks. Yet many challenging problems arise when we cluster PCs and tile projector together. The most notable ones are how to build efficient communication transport within the PC cluster, how to coordinate many PCs to display smooth motion graphics, and how to tile projectors without visible seams. This dissertation focuses on three research issues in building a tiled, cluster-based display wall: seamless tiling, efficient cluster communication, and runtime environments for a cluster-based scalable display. For each issue, a novel algorithm is described and its effectiveness evaluated with empirical results.
机译:在过去的三十年中,计算机和网络技术取得了巨大的进步。但是显示分辨率是现代信息系统的重要方面,已经落后了。先前在扩大显示分辨率上的努力已经依靠专用硬件来构建物理显示器和驱动显示器的计算机系统。这些工作的高昂成本限制了系统的可扩展性以及其市场采用率。本文介绍了一种 Display Wall 体系结构,该体系结构使用投影机平铺和PC群集来实现可扩展的分辨率,同时渲染2D和3D图形场景的速度与具有PC的快速PC图形系统一样快甚至更快。传统展示。与以前依赖于定制硬件的方法不同,此体系结构通过简单地利用诸如投影设备,个人计算机,图形加速器和现成的系统区域网络之类的商品组件而导致了每像素低成本。当我们将PC和Tile投影仪组合在一起时,就会出现许多具有挑战性的问题。最著名的是如何在PC群集内建立有效的通信传输,如何协调许多PC以显示平滑的运动图形,以及如何平铺投影仪而没有可见的接缝。本论文着重于构建平铺的,基于集群的显示墙的三个研究问题:无缝平铺,有效的集群通信以及基于集群的可伸缩显示器的运行时环境。对于每个问题,都描述了一种新颖的算法,并通过经验结果评估了其有效性。

著录项

  • 作者

    Chen, YuQun.;

  • 作者单位

    Princeton University.;

  • 授予单位 Princeton University.;
  • 学科 Computer Science.
  • 学位 Ph.D.
  • 年度 2001
  • 页码 127 p.
  • 总页数 127
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 自动化技术、计算机技术;
  • 关键词

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