首页> 外文学位 >Modeling choice reaction time and predicting user frustration for mobile app interactions.
【24h】

Modeling choice reaction time and predicting user frustration for mobile app interactions.

机译:为移动应用程序交互建模选择反应时间并预测用户的挫败感。

获取原文
获取原文并翻译 | 示例

摘要

Usability testing has been considered to be an irreplaceable practice that tests user interfaces on real users. Traditional approaches, which rely heavily on human effort and experience, face challenges with the rapid development of mobile applications (apps, mobile web applications, etc.). Due to the competitive market, mobile applications usually have to meet very tight time-to-market requirements, which push traditional development modes to a breaking point. Teams are required to produce value (adequate downloads, positive user reviews) in a very short time (even in weeks). Moreover, people use mobile devices in more contexts, such as walking, in vehicles, sitting still, or connected to different networks. Traditional usability testing can demand a large amount of human effort, expert experience, time and money. Thus, it is difficult to extend the scope of the testing to a larger scale or keep the same pace with frequent upgrades of the software.;Similar to usability experts observing interesting or unexpected behaviors in usability testing, the purpose of this thesis work is to explore methods to detect atypical (we will also use the terms "abnormal" and "unexpected" alternatively in the thesis) behaviors among user interactions automatically. Such abnormal behaviors are usually caused by usability issues leading to user frustration. By identifying factors that can indicate user frustration, it potentially enables us to diagnose use sequences/interactions automatically.;There have been many studies of user behavior that predict a user's mental state working with desktop platforms, most of which focus on webpage browsing behavior such as searching activities. Little work has been done on mobile platforms or specifically with mobile apps. By modeling Dwell Time (the time a user spends on a page), researchers have achieved some success in predicting user satisfaction for information retrieval activities such as searching. As far as we know, comprehensive work in time analysis on the mobile platform was rare, not to mention work on mobile app-using behaviors.;In this thesis, we perform a detailed analysis of mobile app user behaviors from the perspective of user interactions with interfaces and identify factors that could contribute to constructing prediction models of user frustration. We collected data from real-world usability testing of 6 mobile apps under different categories on the Android platform. Choice reaction time is the time the user needs to perform the subsequent interaction with the interface. The results of our choice reaction time analysis lead to novel insights into mobile app user behaviors. We identify both time-relevant features and time-irrelevant features to depict mobile app user frustration. These features are proved to have modest-to-strong correlation with user frustration levels.;We propose methods for mobile app user frustration prediction at two levels. At the sequence level, we elaborate on how to use a regression model to predict users' frustration level for tasks. At the interaction level, we explore both an unsupervised approach and supervised approach to capture abnormal interactions. We discuss in detail unique issues of applying these machine learning techniques to the domain of usability testing. We evaluate our prediction result not only against key metrics in machine learning, but also evaluate the compliance with real user behaviors. Both suggest that our proposed method can achieve satisfactory accuracy, which potentially enables large-scale analysis of real-world usage data and opens a new chapter to explore.
机译:可用性测试被认为是在真实用户上测试用户界面的不可替代的实践。传统方法在很大程度上依赖于人类的努力和经验,随着移动应用程序(应用程序,移动Web应用程序等)的快速发展面临挑战。由于市场竞争激烈,移动应用程序通常必须满足非常严格的上市时间要求,这将传统的开发模式推向了一个临界点。要求团队在极短的时间内(甚至数周内)创造价值(足够的下载量,正面的用户评价)。此外,人们在更多的环境中使用移动设备,例如步行,乘车,静坐或连接到不同的网络。传统的可用性测试可能需要大量的人力,专家经验,时间和金钱。因此,很难将测试范围扩展到更大的规模或与软件的频繁升级保持一致的步伐。类似于可用性专家观察可用性测试中有趣或意外的行为,本论文的目的是探索自动检测用户交互行为的方法,以检测非典型行为(我们在论文中也分别使用“异常”和“意外”)。此类异常行为通常是由导致用户沮丧的可用性问题引起的。通过识别可能表明用户沮丧的因素,它有可能使我们能够自动诊断使用序列/交互。;关于用户行为的许多研究预测了使用桌面平台的用户的心理状态,其中大部分关注网页浏览行为,例如作为搜索活动。在移动平台或移动应用程序上所做的工作很少。通过对停留时间(用户停留在页面上的时间)进行建模,研究人员已经成功地预测了用户对信息检索活动(例如搜索)的满意度。据我们所知,很少有在移动平台上进行及时的全面分析的工作,更不用说有关移动应用程序使用行为的工作了。本文从用户交互的角度对移动应用程序的用户行为进行了详细的分析。与界面并确定可能有助于构建用户挫败感预测模型的因素。我们从Android平台上不同类别下的6个移动应用程序的实际可用性测试中收集了数据。选择反应时间是用户执行与界面的后续交互所需的时间。我们选择的反应时间分析结果可为移动应用程序用户行为提供新颖的见解。我们同时识别与时间相关的功能和与时间无关的功能,以描述移动应用程序用户的沮丧情绪。事实证明,这些功能与用户挫败感程度之间存在适度到强的相关性。我们提出了两个级别的移动应用程序用户挫败感预测方法。在序列级别,我们详细介绍如何使用回归模型来预测用户对任务的沮丧程度。在交互级别上,我们探索了非监督方法和监督方法来捕获异常交互。我们将详细讨论将这些机器学习技术应用于可用性测试领域的独特问题。我们不仅针对机器学习中的关键指标评估了预测结果,还评估了对真实用户行为的依从性。两者都表明我们提出的方法可以达到令人满意的精度,这有可能实现对实际使用情况数据的大规模分析,并开辟了新的篇章进行探讨。

著录项

  • 作者

    Xu, Jing.;

  • 作者单位

    University of Massachusetts Lowell.;

  • 授予单位 University of Massachusetts Lowell.;
  • 学科 Computer science.
  • 学位 Ph.D.
  • 年度 2016
  • 页码 107 p.
  • 总页数 107
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号