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Fast out-of-core isosurface visualization of volume data sets.

机译:体积数据集的快速核外等值面可视化。

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摘要

Efficient visualization of volume data is critical to many scientific, engineering and medical applications. One of the most pervasive and useful volume visualization techniques is isosurface rendering. The process of locating voxels that are needed to create the isosurface is a specific instance of the general class of stabbing point query problems. Algorithms that accelerate stabbing point queries significantly increase RAM requirements, making these algorithms only suitable for small data sets. To cope with larger data sets, researchers have devised out-of-core isosurface rendering techniques that keep the search-optimized data set on secondary storage and perform voxel extraction directly on the secondary storage-resident data. Existing out-of-core techniques have had limited success because they have failed to address system issues such as data caching at various levels, disk head seeking and limitations within the operating system/user interfaces. As a result, the performance of these techniques do not scale well with the raw data size.; A system-oriented out-of-core isosurface extraction algorithm based on the use of interval trees is presented. Interval tree data structures are well-suited for stabbing point queries. Furthermore, the data on the disk is organized to minimize head seeking delays and prefetching with multithreading is used to almost eliminate the impact of disk accessing delays. The resulting out-of-core technique matches or exceeds the performance of in-core acceleration techniques that have sufficient RAM for holding the search-optimized data structures. More importantly, as data set sizes increase further, this out-of-core interval tree based isosurface extraction technique performs orders of magnitude faster than in-core algorithms and scales well with the data size.; The performance of the interval tree based out-of-core technique is improved upon with the introduction of a new data structure called span-space buckets, optimized for stabbing point queries and requiring about half as much storage as the interval tree based structures. Further improvements in scalability are achieved by using an out-of-core chessboarding scheme that achieves another four-fold reduction in the size of the transformed data without sacrificing performance. Lastly, both out-of-core techniques are speeded up through their parallelization on symmetric multiprocessors. Even though these techniques are effective on high-end machines, their small memory footprints make them ideal for commodity PCs; bringing inexpensive large volume data visualization to the masses.
机译:体积数据的有效可视化对于许多科学,工程和医学应用至关重要。等值面渲染是最普遍且最有用的体积可视化技术之一。创建等值面所需的定位体素的过程是刺点查询问题的一般类别的特定实例。加速刺点查询的算法会大大增加RAM需求,从而使这些算法仅适用于小型数据集。为了处理更大的数据集,研究人员设计了核外等值面渲染技术,该技术将搜索优化的数据集保留在辅助存储中,并直接对驻留在辅助存储中的数据执行体素提取。现有的核心外技术取得的成功有限,因为它们无法解决系统问题,例如各种级别的数据缓存,磁盘头查找以及操作系统/用户界面内的限制。结果,这些技术的性能不能随原始数据大小很好地扩展。提出了一种基于区间树的面向系统的核外等值面提取算法。间隔树数据结构非常适合于插入点查询。此外,磁盘上的数据经过组织以最大程度地减少寻头延迟,并且使用多线程进行预取几乎可以消除磁盘访问延迟的影响。最终的内核外技术与内核加速技术的性能匹配或超过内核加速技术的性能,这些技术具有足够的RAM来保存搜索优化的数据结构。更重要的是,随着数据集大小的进一步增加,这种基于核外间隔树的等值面提取技术比核内算法的执行速度快了几个数量级,并且可以很好地随数据大小扩展。基于间隔树的核心技术的性能随着引入称为跨度空间存储区的新数据结构而得到了改进,该数据结构针对插入点查询进行了优化,并且需要的存储量是基于间隔树的结构的一半。通过使用核外棋盘计划可以实现可伸缩性的进一步改进,该计划可以在不牺牲性能的情况下将转换后的数据大小再减少四倍。最后,通过在对称多处理器上并行化,可以加快这两种核心技术。尽管这些技术在高端计算机上是有效的,但其较小的内存占用空间使其非常适合于商用PC。将廉价的大容量数据可视化带给大众。

著录项

  • 作者

    Sulatycke, Peter Daniel.;

  • 作者单位

    State University of New York at Binghamton.;

  • 授予单位 State University of New York at Binghamton.;
  • 学科 Computer Science.
  • 学位 Ph.D.
  • 年度 2001
  • 页码 134 p.
  • 总页数 134
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 自动化技术、计算机技术;
  • 关键词

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