首页> 外文学位 >Bag-of-particles as a deformable model.
【24h】

Bag-of-particles as a deformable model.

机译:颗粒袋作为可变形模型。

获取原文
获取原文并翻译 | 示例

摘要

The computer graphics community has historically focused on three aspects of model realism (visual, behavioral, interaction) individually and to varying degrees, with extensive research into the former, but scant research into the latter. Over the last two decades, increasing attention has been directed to physically-based deformable models, with several different fundamental approaches emerging, each with strengths and weaknesses. In particular, physically-based models have used particles in a number of specialized ways. Particles have been employed to create deformable surface shapes that are devoid of interior material, which is ignored by the model. Systems modeling amorphous, bulk matter have been developed, but in these systems various properties of the particle ensemble are of interest, and surface shape is ignored. In some systems particles are fixed to polygon vertices, requiring that a polygonal object representation exist. In general, particle systems have dealt with homogenous material only, and they have not addressed the issue of haptic modeling.; This thesis presents a physically-based, elastically deformable model using a particle system to model surfaces with interior volumes that can be haptically felt. Oriented particles used in existing surface-only models, and unoriented particles used in volume-only simulations are combined to form a bag-of-particles. Multiple particle species and predefined interspecies parameters determine the elastic properties of a bag, permitting objects composed of non-homogenous material, such as organs with multiple tissue types, to be modeled. Bag-of-particle models are constructed from a 3D voxel bitmap object represention, which can be derived from various types of source data. This single representation as a bitmap is used to capture the static shape of an object, and to derive a distance map which provides both shape-maintaining forces and feedback reaction forces that allow a user to “feel” the model through direct manipulation. By combining a distance map to represents shape, and a particle system to model physical behavior, the behavioral and interaction models are integrated in a single framework. The approach is demonstrated using several different initial object representations, and is applied to a dynamic model of a human heart ventricle through one complete cardiac cycle.
机译:历史上,计算机图形学界一直在不同程度上分别关注模型现实主义的三个方面(视觉,行为,交互),对前者进行了广泛的研究,而对后者则缺乏研究。在过去的二十年中,越来越多的注意力转向基于物理的可变形模型,出现了几种不同的基本方法,每种方法各有优缺点。尤其是,基于物理的模型以多种特殊方式使用了粒子。粒子已被用来创建没有内部材料的可变形表面形状,该形状被模型忽略。已经开发出模拟无定形,大块物质的系统,但是在这些系统中,粒子集合体的各种属性引起了人们的关注,并且忽略了表面形状。在某些系统中,粒子固定在多边形顶点上,要求存在多边形对象表示形式。通常,粒子系统仅处理同质材料,而没有解决触觉建模的问题。本文提出了一种基于物理的,可弹性变形的模型,该模型使用了粒子系统来对具有可以感觉到的内部体积的表面进行建模。现有的仅表面模型中使用的定向粒子与仅体积模型中使用的未定向粒子相结合,形成了粒子袋。多个粒子种类和预定义的种间参数确定了袋子的弹性,从而可以对由非均质材料组成的物体(例如具有多种组织类型的器官)进行建模。粒子袋模型是根据3D体素位图对象表示构建的,该表示可以从各种类型的源数据中得出。这种单一的位图表示用于捕获对象的静态形状,并导出一个距离图,该距离图提供形状保持力和反馈反作用力,使用户可以通过直接操作来“感知”模型。通过组合一个表示形状的距离图和一个对物理行为进行建模的粒子系统,行为模型和交互模型被集成在一个框架中。该方法使用几种不同的初始对象表示进行了演示,并通过一个完整的心动周期应用于人心室的动态模型。

著录项

  • 作者

    Stahl, David John, Jr.;

  • 作者单位

    Georgia Institute of Technology.;

  • 授予单位 Georgia Institute of Technology.;
  • 学科 Computer Science.
  • 学位 Ph.D.
  • 年度 2001
  • 页码 116 p.
  • 总页数 116
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 自动化技术、计算机技术;
  • 关键词

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号