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Interactive stress re-analysis in virtual reality.

机译:虚拟现实中的交互式压力重新分析。

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This research combines virtual reality with fast stress re-analysis/approximation methods, meshless stress analysis, and free-form deformation (FFD) to produce a virtual design environment that allows interactive stress re-analysis. The interactive stress re-analysis program allows designers to visualize the initial stresses in their design, then modify the design while watching the stresses update as the design is changed.; The primary objective of this research is to find the best stress re-analysis method for use in the virtual design environment. The pre-conditioned conjugate gradient (PCG) iterative method is compared with respect to accuracy and speed with the combined approximation (CA) method, simple iteration method, and linear Taylor series approximation. The PCG method was found to have the best accuracy over a large range of design changes and to be faster than the CA method.; However, the PCG method is not fast enough to perform stress re-analysis at frame-rate speed (10–30 Hz), which is required to update the stresses as the user interactively changes the design. A two-level stress approximation approach is used to solve this problem. Linear Taylor series approximations are used while performing interactive design modifications using free form deformation of the model. At intervals during the design process, PCG re-analysis and the meshless stress analysis method are used to provide the designer with accurate stresses. These accurate stresses are then used as the starting point for a new Taylor series approximation. Parallel processing is utilized to make the accurate stresses available as quickly as possible and meshless stress analysis avoids re-meshing and/or mesh distortion inaccuracies after large design changes.
机译:这项研究将虚拟现实与快速应力重新分析/逼近方法,无网格应力分析和自由形式变形(FFD)相结合,以产生允许交互式应力重新分析的虚拟设计环境。交互式应力再分析程序使设计人员可以可视化其设计中的初始应力,然后修改设计,同时观察应力随着设计的变化而更新。这项研究的主要目的是找到在虚拟设计环境中使用的最佳应力再分析方法。通过组合逼近(CA)方法,简单迭代方法和线性泰勒级数逼近,比较了预处理共轭梯度(PCG)迭代方法的准确性和速度。发现PCG方法在大范围的设计变更中具有最佳的准确性,并且比CA方法更快。但是,PCG方法不够快,无法以帧速(10–30 Hz)进行应力重新分析,当用户以交互方式更改设计时,更新应力是必需的。两级应力近似方法用于解决此问题。使用模型的自由形式变形进行交互式设计修改时,将使用线性泰勒级数逼近。在设计过程中的每隔一段时间,PCG重新分析和无网格应力分析方法用于为设计人员提供准确的应力。然后,将这些准确的应力用作新的泰勒级数逼近的起点。利用并行处理来尽可能快地获得准确的应力,并且无网格应力分析避免了在进行较大设计更改后重新划分网格和/或网格变形的不准确性。

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